# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
+import six
+import pytest
+
+pytestmark = pytest.mark.skipif(six.PY3, reason='needs sqlalchemy.migrate')
+
import copy
from sqlalchemy import (
from sqlalchemy.orm import sessionmaker, relationship
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.sql import select, insert
-from migrate import changeset
+if six.PY2:
+ from migrate import changeset
from mediagoblin.db.base import GMGTableBase
from mediagoblin.db.migration_tools import MigrationManager, RegisterMigration
from mediagoblin.tools.common import CollectingPrinter
-from mediagoblin.tools.testing import _activate_testing
-
-_activate_testing()
# This one will get filled with local migrations
SET1_MODELS = [Creature1, Level1]
+FOUNDATIONS = {Creature1:[{'name':u'goblin','num_legs':2,'is_demon':False},
+ {'name':u'cerberus','num_legs':4,'is_demon':True}]
+ }
+
SET1_MIGRATIONS = {}
#######################################################
for level in result:
- for exit_name, to_level in level['exits'].iteritems():
+ for exit_name, to_level in six.iteritems(level['exits']):
# Insert the level exit
db_conn.execute(
level_exits.insert().values(
session.commit()
-
def create_test_engine():
from sqlalchemy import create_engine
engine = create_engine('sqlite:///:memory:', echo=False)
printer = CollectingPrinter()
migration_manager = MigrationManager(
- u'__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
+ u'__main__', SET1_MODELS, FOUNDATIONS, SET1_MIGRATIONS, Session(),
printer)
# Check latest migration and database current migration
assert result == u'inited'
# Check output
assert printer.combined_string == (
- "-> Initializing main mediagoblin tables... done.\n")
+ "-> Initializing main mediagoblin tables... done.\n" + \
+ " + Laying foundations for Creature1 table\n" )
# Check version in database
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == 0
+
# Install the initial set
# -----------------------
# Try to "re-migrate" with same manager settings... nothing should happen
migration_manager = MigrationManager(
- u'__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
- printer)
+ u'__main__', SET1_MODELS, FOUNDATIONS, SET1_MIGRATIONS,
+ Session(), printer)
assert migration_manager.init_or_migrate() == None
# Check version in database
# Now check to see if stuff seems to be in there.
session = Session()
+ # Check the creation of the foundation rows on the creature table
+ creature = session.query(Creature1).filter_by(
+ name=u'goblin').one()
+ assert creature.num_legs == 2
+ assert creature.is_demon == False
+
+ creature = session.query(Creature1).filter_by(
+ name=u'cerberus').one()
+ assert creature.num_legs == 4
+ assert creature.is_demon == True
+
+
+ # Check the creation of the inserted rows on the creature and levels tables
+
creature = session.query(Creature1).filter_by(
name=u'centipede').one()
assert creature.num_legs == 100
# isn't said to be updated yet
printer = CollectingPrinter()
migration_manager = MigrationManager(
- u'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
+ u'__main__', SET3_MODELS, FOUNDATIONS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 8
# Make sure version matches expected
migration_manager = MigrationManager(
- u'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
+ u'__main__', SET3_MODELS, FOUNDATIONS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 8
assert migration_manager.database_current_migration == 8
# Now check to see if stuff seems to be in there.
session = Session()
+
+
+ # Start with making sure that the foundations did not run again
+ assert session.query(Creature3).filter_by(
+ name=u'goblin').count() == 1
+ assert session.query(Creature3).filter_by(
+ name=u'cerberus').count() == 1
+
+ # Then make sure the models have been migrated correctly
creature = session.query(Creature3).filter_by(
name=u'centipede').one()
assert creature.num_limbs == 100.0