1 # GNU MediaGoblin -- federated, autonomous media hosting
2 # Copyright (C) 2012, 2012 MediaGoblin contributors. See AUTHORS.
4 # This program is free software: you can redistribute it and/or modify
5 # it under the terms of the GNU Affero General Public License as published by
6 # the Free Software Foundation, either version 3 of the License, or
7 # (at your option) any later version.
9 # This program is distributed in the hope that it will be useful,
10 # but WITHOUT ANY WARRANTY; without even the implied warranty of
11 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 # GNU Affero General Public License for more details.
14 # You should have received a copy of the GNU Affero General Public License
15 # along with this program. If not, see <http://www.gnu.org/licenses/>.
19 from sqlalchemy
import (
20 Table
, Column
, MetaData
, Index
21 Integer
, Float
, Unicode
, UnicodeText
, DateTime
, Boolean
,
22 ForeignKey
, UniqueConstraint
, PickleType
)
23 from sqlalchemy
.orm
import sessionmaker
, relationship
24 from sqlalchemy
.ext
.declarative
import declarative_base
25 from sqlalchemy
.sql
import select
, insert
26 from migrate
import changeset
28 from mediagoblin
.db
.sql
.base
import GMGTableBase
31 # This one will get filled with local migrations
35 #######################################################
36 # Migration set 1: Define initial models, no migrations
37 #######################################################
39 Base1
= declarative_base(cls
=GMGTableBase
)
41 class Creature1(Base1
):
42 __tablename__
= "creature"
44 id = Column(Integer
, primary_key
=True)
45 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
46 num_legs
= Column(Integer
, nullable
=False)
47 is_demon
= Column(Boolean
)
50 __tablename__
= "level"
52 id = Column(Unicode
, primary_key
=True)
53 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
54 description
= Column(UnicodeText
)
55 exits
= Column(PickleType
)
57 SET1_MODELS
= [Creature1
, Level1
]
61 #######################################################
62 # Migration set 2: A few migrations and new model
63 #######################################################
65 Base2
= declarative_base(cls
=GMGTableBase
)
67 class Creature2(Base2
):
68 __tablename__
= "creature"
70 id = Column(Integer
, primary_key
=True)
71 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
72 num_legs
= Column(Integer
, nullable
=False)
73 magical_powers
= relationship("CreaturePower2")
75 class CreaturePower2(Base2
):
76 __tablename__
= "creature_power"
78 id = Column(Integer
, primary_key
=True)
80 Integer
, ForeignKey('creature.id'), nullable
=False)
81 name
= Column(Unicode
)
82 description
= Column(Unicode
)
83 hitpower
= Column(Integer
, nullable
=False)
86 __tablename__
= "level"
88 id = Column(Unicode
, primary_key
=True)
89 name
= Column(Unicode
)
90 description
= Column(UnicodeText
)
92 class LevelExit2(Base2
):
93 __tablename__
= "level_exit"
95 id = Column(Integer
, primary_key
=True)
96 name
= Column(Unicode
)
98 Unicode
, ForeignKey('level.id'), nullable
=False)
100 Unicode
, ForeignKey('level.id'), nullable
=False)
102 SET2_MODELS
= [Creature2
, CreaturePower2
, Level2
, LevelExit2
]
105 @RegisterMigration(1, FULL_MIGRATIONS
)
106 def creature_remove_is_demon(db_conn
):
107 metadata
= MetaData(bind
=db_conn
.engine
)
108 creature_table
= Table(
109 'creature', metadata
,
110 autoload
=True, autoload_with
=db_conn
.engine
)
111 creature_table
.drop_column('is_demon')
114 @RegisterMigration(2, FULL_MIGRATIONS
)
115 def creature_powers_new_table(db_conn
):
116 metadata
= MetaData(bind
=db_conn
.engine
)
117 creature_powers
= Table(
118 'creature_power', metadata
,
119 Column('id', Integer
, primary_key
=True),
121 Integer
, ForeignKey('creature.id'), nullable
=False),
122 Column('name', Unicode
),
123 Column('description', Unicode
),
124 Column('hitpower', Integer
, nullable
=False))
125 metadata
.create_all(db_conn
.engine
)
128 @RegisterMigration(3, FULL_MIGRATIONS
)
129 def level_exits_new_table(db_conn
):
130 # First, create the table
131 # -----------------------
132 metadata
= MetaData(bind
=db_conn
.engine
)
134 'level_exit', metadata
,
135 Column('id', Integer
, primary_key
=True),
136 Column('name', Unicode
),
138 Integer
, ForeignKey('level.id'), nullable
=False),
140 Integer
, ForeignKey('level.id'), nullable
=False))
141 metadata
.create_all(db_conn
.engine
)
143 # And now, convert all the old exit pickles to new level exits
144 # ------------------------------------------------------------
146 # Minimal representation of level table.
147 # Not auto-introspecting here because of pickle table. I'm not
148 # sure sqlalchemy can auto-introspect pickle columns.
151 Column('id', Integer
, primary_key
=True),
152 Column('exits', PickleType
))
154 # query over and insert
155 result
= db_conn
.execute(
156 select([levels
], levels
.c
.exits
!=None))
159 this_exit
= level
['exits']
161 # Insert the level exit
163 level_exits
.insert().values(
164 name
=this_exit
['name'],
165 from_level
=this_exit
['from_level'],
166 to_level
=this_exit
['to_level']))
168 # Finally, drop the old level exits pickle table
169 # ----------------------------------------------
170 levels
.drop_column('exits')
173 # A hack! At this point we freeze-fame and get just a partial list of
176 SET2_MIGRATIONS
= copy
.copy(FULL_MIGRATIONS
)
178 #######################################################
179 # Migration set 3: Final migrations
180 #######################################################
182 Base3
= declarative_base(cls
=GMGTableBase
)
184 class Creature3(Base3
):
185 __tablename__
= "creature"
187 id = Column(Integer
, primary_key
=True)
188 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
189 num_limbs
= Column(Integer
, nullable
=False)
191 class CreaturePower3(Base3
):
192 __tablename__
= "creature_power"
194 id = Column(Integer
, primary_key
=True)
196 Integer
, ForeignKey('creature.id'), nullable
=False, index
=True)
197 name
= Column(Unicode
)
198 description
= Column(Unicode
)
199 hitpower
= Column(Float
, nullable
=False)
200 magical_powers
= relationship("CreaturePower3")
203 __tablename__
= "level"
205 id = Column(Unicode
, primary_key
=True)
206 name
= Column(Unicode
)
207 description
= Column(UnicodeText
)
209 class LevelExit3(Base3
):
210 __tablename__
= "level_exit"
212 id = Column(Integer
, primary_key
=True)
213 name
= Column(Unicode
)
215 Unicode
, ForeignKey('level.id'), nullable
=False, index
=True)
217 Unicode
, ForeignKey('level.id'), nullable
=False, index
=True)
220 SET3_MODELS
= [Creature3
, CreaturePower3
, Level3
, LevelExit3
]
223 @RegisterMigration(4, FULL_MIGRATIONS
)
224 def creature_num_legs_to_num_limbs(db_conn
):
225 metadata
= MetaData(bind
=db_conn
.engine
)
226 creature_table
= Table(
227 'creature', metadata
,
228 autoload
=True, autoload_with
=db_conn
.engine
)
229 creature_table
.c
.num_legs
.alter(name
="num_limbs")
232 @RegisterMigration(5, FULL_MIGRATIONS
)
233 def level_exit_index_from_and_to_level(db_conn
):
234 metadata
= MetaData(bind
=db_conn
.engine
)
236 'level_exit', metadata
,
237 autoload
=True, autoload_with
=db_conn
.engine
)
238 Index('ix_from_level', level_exit
.c
.from_level
).create(engine
)
239 Index('ix_to_exit', level_exit
.c
.to_exit
).create(engine
)
242 @RegisterMigration(6, FULL_MIGRATIONS
)
243 def creature_power_index_creature(db_conn
):
244 metadata
= MetaData(bind
=db_conn
.engine
)
245 creature_power
= Table(
246 'creature_power', metadata
,
247 autoload
=True, autoload_with
=db_conn
.engine
)
248 Index('ix_creature', creature_power
.c
.creature
).create(engine
)
251 @RegisterMigration(7, FULL_MIGRATIONS
)
252 def creature_power_hitpower_to_float(db_conn
):
253 metadata
= MetaData(bind
=db_conn
.engine
)
254 creature_power
= Table(
255 'creature_power', metadata
,
256 autoload
=True, autoload_with
=db_conn
.engine
)
257 creature_power
.c
.hitpower
.alter(type=Float
)
260 def _insert_migration1_objects(session
):
263 [Creature1(name
='centipede',
266 Creature1(name
='wolf',
269 # don't ask me what a wizardsnake is.
270 Creature1(name
='wizardsnake',
276 [Level1(id='necroplex',
277 name
='The Necroplex',
278 description
='A complex full of pure deathzone.',
280 'deathwell': 'evilstorm',
281 'portal': 'central_park'}),
282 Level1(id='evilstorm',
284 description
='A storm full of pure evil.',
285 exits
={}), # you can't escape the evilstorm
286 Level1(id='central_park'
287 name
='Central Park, NY, NY',
288 description
="New York's friendly Central Park.",
290 'portal': 'necroplex'})])
295 def _insert_migration2_objects(session
):
307 description
="A blast of icy breath!",
311 description
="A frightening stare, for sure!",
319 description
='A rattle... of DEATH!',
323 description
="The sneakiest stare you've ever seen!"
326 name
='slithery_smoke',
327 description
="A blast of slithery, slithery smoke.",
330 name
='treacherous_tremors',
331 description
="The ground shakes beneath footed animals!",
336 [Level2(id='necroplex',
337 name
='The Necroplex',
338 description
='A complex full of pure deathzone.'),
339 Level2(id='evilstorm',
341 description
='A storm full of pure evil.',
342 exits
=[]), # you can't escape the evilstorm
343 Level2(id='central_park'
344 name
='Central Park, NY, NY',
345 description
="New York's friendly Central Park.")])
349 [LevelExit2(name
='deathwell',
350 from_level
='necroplex',
351 to_level
='evilstorm'),
352 LevelExit2(name
='portal',
353 from_level
='necroplex',
354 to_level
='central_park')])
356 # there are no evilstorm exits because there is no exit from the
361 [LevelExit2(name
='portal',
362 from_level
='central_park',
363 to_level
='necroplex')]