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[mediagoblin.git] / docs / source / pluginwriter / quickstart.rst
1 .. MediaGoblin Documentation
2
3 Written in 2011, 2012 by MediaGoblin contributors
4
5 To the extent possible under law, the author(s) have dedicated all
6 copyright and related and neighboring rights to this software to
7 the public domain worldwide. This software is distributed without
8 any warranty.
9
10 You should have received a copy of the CC0 Public Domain
11 Dedication along with this software. If not, see
12 <http://creativecommons.org/publicdomain/zero/1.0/>.
13
14
15 ===========
16 Quick Start
17 ===========
18
19 This is a quick start. It's not comprehensive, but it walks through
20 writing a basic plugin called "sampleplugin" which logs "I've been
21 started!" when ``setup_plugin()`` has been called.
22
23 .. todo: Rewrite this to be a useful plugin
24
25
26 Step 1: Files and directories
27 =============================
28
29 GNU MediaGoblin plugins are Python projects at heart. As such, you should
30 use a standard Python project directory tree::
31
32 sampleplugin/
33 |- README
34 |- LICENSE
35 |- setup.py
36 |- sampleplugin/
37 |- __init__.py
38
39
40 The outer ``sampleplugin`` directory holds all the project files.
41
42 The ``README`` should cover what your plugin does, how to install it,
43 how to configure it, and all the sorts of things a README should
44 cover.
45
46 The ``LICENSE`` should have the license under which you're
47 distributing your plugin.
48
49 The inner ``sampleplugin`` directory is the Python package that holds
50 your plugin's code.
51
52 The ``__init__.py`` denotes that this is a Python package. It also
53 holds the plugin code and the ``hooks`` dict that specifies which
54 hooks the sampleplugin uses.
55
56
57 Step 2: README
58 ==============
59
60 Here's a rough ``README``. Generally, you want more information
61 because this is the file that most people open when they want to learn
62 more about your project.
63
64 ::
65
66 README
67 ======
68
69 This is a sample plugin. It logs a line when ``setup__plugin()`` is
70 run.
71
72
73 Step 3: LICENSE
74 ===============
75
76 GNU MediaGoblin plugins must be licensed under the AGPLv3 or later. So
77 the LICENSE file should be the AGPLv3 text which you can find at
78 `<http://www.gnu.org/licenses/agpl-3.0.html>`_
79
80
81 Step 4: setup.py
82 ================
83
84 This file is used for packaging and distributing your plugin.
85
86 We'll use a basic one::
87
88 from setuptools import setup, find_packages
89
90 setup(
91 name='sampleplugin',
92 version='1.0',
93 packages=find_packages(),
94 include_package_data=True,
95 install_requires=[],
96 license='AGPLv3',
97 )
98
99
100 See `<http://docs.python.org/distutils/index.html#distutils-index>`_
101 for more details.
102
103
104 Step 5: the code
105 ================
106
107 The code for ``__init__.py`` looks like this:
108
109 .. code-block:: python
110 :linenos:
111 :emphasize-lines: 12,23
112
113 import logging
114 from mediagoblin.tools.pluginapi import Plugin, get_config
115
116
117 # This creates a logger that you can use to log information to
118 # the console or a log file.
119 _log = logging.getLogger(__name__)
120
121
122 # This is the function that gets called when the setup
123 # hook fires.
124 def setup_plugin():
125 _log.info("I've been started!")
126 config = get_config('sampleplugin')
127 if config:
128 _log.info('%r' % config)
129 else:
130 _log.info('There is no configuration set.')
131
132
133 # This is a dict that specifies which hooks this plugin uses.
134 # This one only uses one hook: setup.
135 hooks = {
136 'setup': setup_plugin
137 }
138
139
140 Line 12 defines the ``setup_plugin`` function.
141
142 Line 23 defines ``hooks``. When MediaGoblin loads this file, it sees
143 ``hooks`` and registers all the callables with their respective hooks.
144
145
146 Step 6: Installation and configuration
147 ======================================
148
149 To install the plugin for development, you need to make sure it's
150 available to the Python interpreter that's running MediaGoblin.
151
152 There are a couple of ways to do this, but we're going to pick the
153 easy one.
154
155 Use ``python`` from your MediaGoblin virtual environment and do::
156
157 python setup.py develop
158
159 Any changes you make to your plugin will be available in your
160 MediaGoblin virtual environment.
161
162 Then adjust your ``mediagoblin.ini`` file to load the plugin::
163
164 [plugins]
165
166 [[sampleplugin]]
167
168
169 Step 7: That's it!
170 ==================
171
172 When you launch MediaGoblin, it'll load the plugin and you'll see
173 evidence of that in the log file.
174
175 That's it for the quick start!
176
177
178 Where to go from here
179 =====================
180
181 See the documentation on the :ref:`plugin-api-chapter` for code
182 samples and other things you can use when building your plugin. If
183 your plugin needs its own database models, see
184 :ref:`plugin-database-chapter`.
185
186 See `Hitchhiker's Guide to Packaging
187 <http://guide.python-distribute.org/>`_ for more information on
188 packaging your plugin.