Merge pull request #122 from thecodingmachine/reconnecting_scene
authorDavid NĂ©grier <d.negrier@thecodingmachine.com>
Sat, 23 May 2020 15:12:36 +0000 (17:12 +0200)
committerGitHub <noreply@github.com>
Sat, 23 May 2020 15:12:36 +0000 (17:12 +0200)
Adding a special scene to wait for server reconnection

1  2 
front/src/Connexion.ts
front/src/Phaser/Game/GameScene.ts

Simple merge
index cce0e939846785c01032db4c478e9c571e6d3132,9aa6ece74fde137a299ec7d4f972a5cf602ce9e5..2ec6ea13f445890cf42f9c594c91931593a7e4bb
@@@ -1,11 -1,12 +1,11 @@@
 -import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
 +import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
  import {
      GroupCreatedUpdatedMessageInterface,
 -    MessageUserJoined,
      MessageUserMovedInterface,
-     MessageUserPositionInterface
+     MessageUserPositionInterface, PointInterface, PositionInterface
  } from "../../Connexion";
  import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
 -import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
 +import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
  import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
  import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
  import Texture = Phaser.Textures.Texture;