David Négrier [Thu, 4 Jun 2020 14:03:24 +0000 (16:03 +0200)]
Fixing start url
David Négrier [Thu, 4 Jun 2020 13:56:06 +0000 (15:56 +0200)]
Changing call to action wording
David Négrier [Thu, 4 Jun 2020 13:34:57 +0000 (15:34 +0200)]
Merge pull request #139 from thecodingmachine/landingpage
first landingpage release
David Négrier [Thu, 4 Jun 2020 13:23:54 +0000 (15:23 +0200)]
Fixing front title
David Négrier [Thu, 4 Jun 2020 13:20:32 +0000 (15:20 +0200)]
Fixing wording
David Négrier [Thu, 4 Jun 2020 12:06:50 +0000 (14:06 +0200)]
Renaming landing_page directory to website
NIP [Thu, 4 Jun 2020 10:08:47 +0000 (12:08 +0200)]
Add new image for interaction
Fix some issues (txt)
NIP [Wed, 3 Jun 2020 22:52:25 +0000 (00:52 +0200)]
Add info for futur features
NIP [Wed, 3 Jun 2020 22:38:47 +0000 (00:38 +0200)]
LP new version
David Négrier [Wed, 3 Jun 2020 09:20:57 +0000 (11:20 +0200)]
Merge pull request #149 from thecodingmachine/multiple_start_positions_in_layer
Allowing several start positions in a given start layer
David Négrier [Wed, 3 Jun 2020 09:14:04 +0000 (11:14 +0200)]
Allowing several start positions in a given start layer
If more than one tile was set in the "start" layer, the last tile would be selected.
Now, the tile is selected at random among available tiles.
Also, a message is issued if no tiles have been put on the "start" layer.
David Négrier [Wed, 3 Jun 2020 08:55:17 +0000 (10:55 +0200)]
Merge pull request #147 from thecodingmachine/fix_gamescene_reuse
Removing GameScene from the list of known GameScene when leaving
David Négrier [Wed, 3 Jun 2020 08:45:25 +0000 (10:45 +0200)]
Removing GameScene from the list of known GameScene when leaving
This is important because when we come back to the GameScene later, some properties of the GameScene object might be initialized with the values of the previous GameScene.
Like the position if the user previously disconnected.
Closes #146
David Négrier [Wed, 3 Jun 2020 07:22:51 +0000 (09:22 +0200)]
Fixing typo
kevin [Tue, 2 Jun 2020 23:28:37 +0000 (01:28 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
kevin [Tue, 2 Jun 2020 23:28:19 +0000 (01:28 +0200)]
add maps and improve link copy
kevin [Tue, 2 Jun 2020 22:59:41 +0000 (00:59 +0200)]
add new page (choose map)
kevin [Tue, 2 Jun 2020 22:31:42 +0000 (00:31 +0200)]
add second page
David Négrier [Tue, 2 Jun 2020 14:00:05 +0000 (16:00 +0200)]
Merge pull request #144 from moufmouf/fix_warning_on_character_select
Fixing warning on character selection
David Négrier [Tue, 2 Jun 2020 13:57:11 +0000 (15:57 +0200)]
Fixing warning on character selection
David Négrier [Tue, 2 Jun 2020 12:26:56 +0000 (14:26 +0200)]
Merge pull request #142 from thecodingmachine/optimize_event_sent
Limiting the number of messages sent while moving
David Négrier [Tue, 2 Jun 2020 11:44:42 +0000 (13:44 +0200)]
Adding PlayersPositionInterpolator to interpolate/extrapolate players positions
Hugo Averty [Tue, 2 Jun 2020 10:55:16 +0000 (12:55 +0200)]
Adding pixel style on step images
David Négrier [Tue, 2 Jun 2020 08:48:04 +0000 (10:48 +0200)]
Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
Hugo Averty [Tue, 2 Jun 2020 07:51:21 +0000 (09:51 +0200)]
Fixd CSS
Hugo Averty [Tue, 2 Jun 2020 06:54:40 +0000 (08:54 +0200)]
Fix on social and CSS
Hugo Averty [Tue, 2 Jun 2020 06:54:25 +0000 (08:54 +0200)]
Fix on social and CSS
Hugo Averty [Tue, 2 Jun 2020 06:26:16 +0000 (08:26 +0200)]
Adding social links and floppy
David Négrier [Mon, 1 Jun 2020 20:42:18 +0000 (22:42 +0200)]
Sending position only every 200ms while moving
Hugo Averty [Mon, 1 Jun 2020 18:30:56 +0000 (20:30 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 18:29:51 +0000 (20:29 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 18:29:14 +0000 (20:29 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 16:47:54 +0000 (18:47 +0200)]
Front modification for landing page integration
David Négrier [Mon, 1 Jun 2020 14:39:34 +0000 (16:39 +0200)]
Fixing e2e test URL
David Négrier [Mon, 1 Jun 2020 14:22:42 +0000 (16:22 +0200)]
Adding Javascript to redirect to the correct game URL
David Négrier [Mon, 1 Jun 2020 14:12:48 +0000 (16:12 +0200)]
Adding continuous integration for website
David Négrier [Mon, 1 Jun 2020 14:05:01 +0000 (16:05 +0200)]
Dockerising the landing_page
David Négrier [Mon, 1 Jun 2020 13:21:01 +0000 (15:21 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
grégoire parant [Mon, 1 Jun 2020 11:49:04 +0000 (13:49 +0200)]
Merge pull request #140 from thecodingmachine/fix-animation
Fix animation player
Gregoire Parant [Mon, 1 Jun 2020 11:20:45 +0000 (13:20 +0200)]
Fix animation player
kevin [Mon, 1 Jun 2020 11:18:57 +0000 (13:18 +0200)]
fix header
kevin [Mon, 1 Jun 2020 11:09:23 +0000 (13:09 +0200)]
first landingpage release
grégoire parant [Mon, 1 Jun 2020 10:10:19 +0000 (12:10 +0200)]
Merge pull request #138 from thecodingmachine/caching-bundle-webpack
Update strategy caching bundle front js files with webpack
Gregoire Parant [Mon, 1 Jun 2020 09:53:12 +0000 (11:53 +0200)]
Update strategy caching bundle front js files with webpack
- Add HtmlWebpackPlugin to use template index html
David Négrier [Thu, 28 May 2020 20:09:52 +0000 (22:09 +0200)]
Merge pull request #135 from thecodingmachine/track_server_load
Tracking nb users connected and server load
David Négrier [Thu, 28 May 2020 20:00:56 +0000 (22:00 +0200)]
Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
David Négrier [Thu, 28 May 2020 10:32:44 +0000 (12:32 +0200)]
Merge pull request #134 from thecodingmachine/map-coders
Add a coders exit to https://npeguin.github.io/coders-map/map.json
NIP [Thu, 28 May 2020 10:19:46 +0000 (12:19 +0200)]
Fix issue on start point
NIP [Thu, 28 May 2020 09:56:47 +0000 (11:56 +0200)]
Add a coders exit to https://npeguin.github.io/coders-map/map.json
David Négrier [Wed, 27 May 2020 21:20:30 +0000 (23:20 +0200)]
Merge pull request #133 from thecodingmachine/cleanup_namespace
Trying to trigger delete on correct branch
David Négrier [Wed, 27 May 2020 21:20:12 +0000 (23:20 +0200)]
Trying to trigger delete on correct branch
David Négrier [Wed, 27 May 2020 20:32:22 +0000 (22:32 +0200)]
Merge pull request #132 from thecodingmachine/cleanup_namespace
Fixing Docker again
David Négrier [Wed, 27 May 2020 20:30:42 +0000 (22:30 +0200)]
Fixing Docker again
David Négrier [Wed, 27 May 2020 20:28:35 +0000 (22:28 +0200)]
Merge pull request #131 from thecodingmachine/cleanup_namespace
Fixing Docker reference to image
David Négrier [Wed, 27 May 2020 20:27:52 +0000 (22:27 +0200)]
Fixing Docker
David Négrier [Wed, 27 May 2020 20:25:58 +0000 (22:25 +0200)]
Merge pull request #130 from thecodingmachine/cleanup_namespace
Adding cleanup action on delete
David Négrier [Wed, 27 May 2020 20:20:08 +0000 (22:20 +0200)]
Adding cleanup action on delete
David Négrier [Wed, 27 May 2020 07:39:47 +0000 (09:39 +0200)]
Merge pull request #129 from thecodingmachine/rework_login_scene
Adding a new SelectCharacterScene
David Négrier [Tue, 26 May 2020 20:26:50 +0000 (22:26 +0200)]
Adding localStorage for selected user
David Négrier [Tue, 26 May 2020 20:17:00 +0000 (22:17 +0200)]
Storing user name in local storage
David Négrier [Tue, 26 May 2020 15:43:25 +0000 (17:43 +0200)]
Fix lint
David Négrier [Tue, 26 May 2020 15:37:26 +0000 (17:37 +0200)]
Fixing import
David Négrier [Tue, 26 May 2020 15:25:29 +0000 (17:25 +0200)]
Adding communication between LoginScene and SelectCharacterScene
David Négrier [Tue, 26 May 2020 15:02:04 +0000 (17:02 +0200)]
Fixing selection on keyboard after selection using mouse
David Négrier [Mon, 25 May 2020 21:26:27 +0000 (23:26 +0200)]
Adding a new SelectCharacterScene
Taking what was done in the LoginScene regarding character selection and putting it in its own scene.
Also, making character selection possible via the keyboard.
David Négrier [Mon, 25 May 2020 20:44:33 +0000 (22:44 +0200)]
Merge pull request #127 from thecodingmachine/remove_dead_code
Removing dead code from previous messaging system
David Négrier [Sun, 24 May 2020 21:33:56 +0000 (23:33 +0200)]
Commenting out the notion of status in the GameManager
It seems to be useless
David Négrier [Sun, 24 May 2020 21:29:51 +0000 (23:29 +0200)]
Also removing dead class
David Négrier [Sun, 24 May 2020 21:27:32 +0000 (23:27 +0200)]
Removing dead code from previous messaging system
Remvoing messages that were no more used in the new messaging system (the code used to handle the message that sent the position of all users on the front side)
David Négrier [Sun, 24 May 2020 21:29:05 +0000 (23:29 +0200)]
Merge pull request #126 from thecodingmachine/typos
Fixing typos.
David Négrier [Sun, 24 May 2020 21:14:12 +0000 (23:14 +0200)]
Fixing typos.
Replaced connexion with connection and LogincScene with LoginScene
David Négrier [Sun, 24 May 2020 20:58:06 +0000 (22:58 +0200)]
Merge pull request #124 from moufmouf/rename_maps_endpoint
Renaming /maps to /start-map
David Négrier [Sun, 24 May 2020 20:53:10 +0000 (22:53 +0200)]
Renaming /maps to /start-map
Closes #90
David Négrier [Sun, 24 May 2020 13:39:49 +0000 (15:39 +0200)]
Improving doc
David Négrier [Sat, 23 May 2020 19:48:10 +0000 (21:48 +0200)]
Merge pull request #123 from thecodingmachine/map_instances
Adding a notion of instances per map
David Négrier [Sat, 23 May 2020 15:27:49 +0000 (17:27 +0200)]
Adding a notion of instances per mapAdding a notion of instances to room
The URL signature becomes:
https://workadventu.re/_/[instance]/[path_to_map.json]
This allows us to create many instances of the same map (and therefore to create several different worlds for different people)
An exit on a map can target another "instance" by passing the "exitInstance" property.
David Négrier [Sat, 23 May 2020 15:25:18 +0000 (17:25 +0200)]
Merge pull request #120 from thecodingmachine/refactor_messages
Refactored and optimized messages
David Négrier [Sat, 23 May 2020 15:12:36 +0000 (17:12 +0200)]
Merge pull request #122 from thecodingmachine/reconnecting_scene
Adding a special scene to wait for server reconnection
David Négrier [Sat, 23 May 2020 15:12:10 +0000 (17:12 +0200)]
Merge pull request #121 from thecodingmachine/fix_mediatream_manage
Fix mediatream manage and connection server down
Gregoire Parant [Sat, 23 May 2020 14:50:17 +0000 (16:50 +0200)]
Fix CI
Gregoire Parant [Sat, 23 May 2020 14:32:14 +0000 (16:32 +0200)]
Fix test socket
David Négrier [Sat, 23 May 2020 14:13:37 +0000 (16:13 +0200)]
Prettifying lost connection screen
David Négrier [Sat, 23 May 2020 13:43:26 +0000 (15:43 +0200)]
Adding a special scene to wait for server reconnection
Gregoire Parant [Sat, 23 May 2020 13:04:25 +0000 (15:04 +0200)]
Use `userId` generated by back end in all message
Gregoire Parant [Sat, 23 May 2020 12:00:36 +0000 (14:00 +0200)]
Fix mediam stream manage and server back down
David Négrier [Fri, 22 May 2020 20:59:43 +0000 (22:59 +0200)]
Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
Also, refactoring JOIN_ROOM event to add complete position.
David Négrier [Wed, 20 May 2020 10:30:17 +0000 (12:30 +0200)]
Removing logs
David Négrier [Tue, 19 May 2020 17:53:26 +0000 (19:53 +0200)]
Removing dead code
David Négrier [Tue, 19 May 2020 17:11:12 +0000 (19:11 +0200)]
Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.
The messages sent to the browser are now:
- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room
The GameScene tracks all these events and reacts accordingly.
Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
David Négrier [Mon, 18 May 2020 16:40:10 +0000 (18:40 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into remove_userid
David Négrier [Mon, 18 May 2020 16:33:04 +0000 (18:33 +0200)]
Refactoring searchClientById
searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
David Négrier [Sun, 17 May 2020 10:11:03 +0000 (12:11 +0200)]
Merge pull request #118 from thecodingmachine/remove_userid
Refactoring messages
David Négrier [Sat, 16 May 2020 14:11:58 +0000 (16:11 +0200)]
Stricter compiler
David Négrier [Sat, 16 May 2020 14:07:38 +0000 (16:07 +0200)]
Code cleaning
David Négrier [Sat, 16 May 2020 13:58:20 +0000 (15:58 +0200)]
Cleaning up tests
David Négrier [Sat, 16 May 2020 13:51:00 +0000 (15:51 +0200)]
Removing broken import
David Négrier [Sat, 16 May 2020 13:44:40 +0000 (15:44 +0200)]
Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
David Négrier [Fri, 15 May 2020 22:19:27 +0000 (00:19 +0200)]
Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in)
David Négrier [Fri, 15 May 2020 21:40:05 +0000 (23:40 +0200)]
When sharing user position, only position is sent now!
David Négrier [Fri, 15 May 2020 21:24:04 +0000 (23:24 +0200)]
JoinRoom now ONLY sends the roomId.