Ian Kelling [Fri, 4 Feb 2022 05:09:38 +0000 (00:09 -0500)]
docs: licensing
Ian Kelling [Fri, 4 Feb 2022 05:05:53 +0000 (00:05 -0500)]
docs: more fsf volunteer instructions
Ian Kelling [Fri, 4 Feb 2022 04:57:46 +0000 (23:57 -0500)]
docs: more fsf volunteer instructions
Ian Kelling [Fri, 21 Jan 2022 03:40:04 +0000 (22:40 -0500)]
clarify status in readme
Ruben Rodriguez [Thu, 1 Apr 2021 15:54:36 +0000 (11:54 -0400)]
Removed upstream landing website and assets
Ruben Rodriguez [Tue, 16 Mar 2021 21:54:23 +0000 (22:54 +0100)]
changed default domain to libreadventure.fsf.org
Ruben Rodriguez [Tue, 16 Mar 2021 21:53:27 +0000 (22:53 +0100)]
Added support for quiet areas
Ruben Rodriguez [Tue, 16 Mar 2021 15:32:32 +0000 (16:32 +0100)]
Updated welcome page
Ruben Rodriguez [Tue, 16 Mar 2021 15:16:07 +0000 (16:16 +0100)]
Added fsf logo, houses
Ruben Rodriguez [Tue, 16 Mar 2021 01:58:14 +0000 (02:58 +0100)]
Another tileset and corrections to map
Ruben Rodriguez [Tue, 16 Mar 2021 01:11:43 +0000 (02:11 +0100)]
More map updates
Ruben Rodriguez [Tue, 16 Mar 2021 00:30:12 +0000 (01:30 +0100)]
Updated space map
Ruben Rodriguez [Thu, 11 Mar 2021 18:29:12 +0000 (19:29 +0100)]
New Floor1 map
Ruben Rodriguez [Wed, 10 Mar 2021 21:38:43 +0000 (16:38 -0500)]
Tile-triggered text bubbles
Ruben Rodriguez [Wed, 10 Mar 2021 21:37:29 +0000 (16:37 -0500)]
Tile-triggered URLs
Ruben Rodriguez [Wed, 10 Mar 2021 20:48:33 +0000 (15:48 -0500)]
Use arrows or WASD
Ruben Rodriguez [Wed, 10 Mar 2021 20:47:43 +0000 (15:47 -0500)]
Fix failure when no webcam is present
Ruben Rodriguez [Wed, 10 Mar 2021 20:45:00 +0000 (15:45 -0500)]
Rescale webcam
Ruben Rodriguez [Wed, 10 Mar 2021 20:42:30 +0000 (15:42 -0500)]
Show speech bubbles for 2 seconds
Ruben Rodriguez [Wed, 10 Mar 2021 20:42:15 +0000 (15:42 -0500)]
Speech bubbles always on top
Ruben Rodriguez [Wed, 10 Mar 2021 20:41:21 +0000 (15:41 -0500)]
Longer usernames
Ruben Rodriguez [Fri, 26 Feb 2021 17:31:35 +0000 (12:31 -0500)]
Hide logo on loading screens
Ruben Rodriguez [Fri, 26 Feb 2021 17:25:34 +0000 (12:25 -0500)]
Set Phaser resolution to 2
Ruben Rodriguez [Fri, 26 Feb 2021 17:10:07 +0000 (12:10 -0500)]
Custom turn server settings
Ruben Rodriguez [Fri, 26 Feb 2021 17:08:21 +0000 (12:08 -0500)]
Customized html with two panels and iframe
Ruben Rodriguez [Fri, 26 Feb 2021 17:05:30 +0000 (12:05 -0500)]
Custom map, FSF office
Ruben Rodriguez [Fri, 26 Feb 2021 16:48:09 +0000 (11:48 -0500)]
Added LibreJS compliance
Ruben Rodriguez [Fri, 26 Feb 2021 16:43:32 +0000 (11:43 -0500)]
Added LICENSE file matching upstream's project license at the time of the fork (AGPL-3.0)
David Négrier [Tue, 9 Jun 2020 07:30:12 +0000 (09:30 +0200)]
Improving logs (adding date)
David Négrier [Tue, 9 Jun 2020 07:21:24 +0000 (09:21 +0200)]
Porting favicon to the "front" container
Hugo Averty [Tue, 9 Jun 2020 06:16:54 +0000 (08:16 +0200)]
Adding favicons
Hugo Averty [Tue, 9 Jun 2020 05:39:43 +0000 (07:39 +0200)]
Work on responsive part and fixes
NIP [Mon, 8 Jun 2020 16:44:22 +0000 (18:44 +0200)]
Add google analytics tag
David Négrier [Mon, 8 Jun 2020 16:09:12 +0000 (18:09 +0200)]
Merge pull request #157 from thecodingmachine/fixing_long_disconnect
Adding connecting spinner and blinking error to webrtc display
David Négrier [Mon, 8 Jun 2020 16:07:16 +0000 (18:07 +0200)]
Merge pull request #158 from thecodingmachine/multiple_start_positions
Adding the ability to add several entry points
David Négrier [Sun, 7 Jun 2020 21:00:05 +0000 (23:00 +0200)]
Lint
David Négrier [Sun, 7 Jun 2020 20:57:32 +0000 (22:57 +0200)]
Adding support for putting the hash in a map referenced in an exit scene.
David Négrier [Sun, 7 Jun 2020 11:23:32 +0000 (13:23 +0200)]
Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
David Négrier [Sat, 6 Jun 2020 20:49:55 +0000 (22:49 +0200)]
Adding connecting spinner and blinking error to webrtc display
I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
David Négrier [Sat, 6 Jun 2020 20:47:24 +0000 (22:47 +0200)]
Merge pull request #155 from thecodingmachine/fixing_long_disconnect
Fixing disconnection taking ~15 seconds
David Négrier [Fri, 5 Jun 2020 11:07:18 +0000 (13:07 +0200)]
Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).
So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
David Négrier [Thu, 4 Jun 2020 20:18:44 +0000 (22:18 +0200)]
Merge pull request #145 from thecodingmachine/profiling
Adding a Yarn command to profile
David Négrier [Thu, 4 Jun 2020 20:18:15 +0000 (22:18 +0200)]
Merge pull request #152 from thecodingmachine/hotfix-metadata-share
Add meta tags for shared url
David Négrier [Thu, 4 Jun 2020 20:17:00 +0000 (22:17 +0200)]
Merge pull request #150 from thecodingmachine/strict_mode_front
Enabling Typescript strict mode on the front
David Négrier [Thu, 4 Jun 2020 16:54:34 +0000 (18:54 +0200)]
Finalizing strict mode fixes
David Négrier [Thu, 4 Jun 2020 16:11:07 +0000 (18:11 +0200)]
More strict fixes
David Négrier [Wed, 3 Jun 2020 21:17:52 +0000 (23:17 +0200)]
Allowing ill defined initializers (because of the way Phaser 3 is designed)
David Négrier [Wed, 3 Jun 2020 20:57:00 +0000 (22:57 +0200)]
More strict fixes
David Négrier [Wed, 3 Jun 2020 20:32:43 +0000 (22:32 +0200)]
More strict typecheck fixes
David Négrier [Wed, 3 Jun 2020 09:55:31 +0000 (11:55 +0200)]
Fixing strict type checks
David Négrier [Wed, 3 Jun 2020 09:18:53 +0000 (11:18 +0200)]
Enabling Typescript strict mode on the front
This is very important otherwise, a number of useful checks (like nullable objects not propertly checked) are not performed.
See https://dev.to/briwa/how-strict-is-typescript-s-strict-mode-311a
lotfiidir1 [Thu, 4 Jun 2020 15:52:55 +0000 (17:52 +0200)]
Add meta tags for shared url
David Négrier [Thu, 4 Jun 2020 14:03:24 +0000 (16:03 +0200)]
Fixing start url
David Négrier [Thu, 4 Jun 2020 13:56:06 +0000 (15:56 +0200)]
Changing call to action wording
David Négrier [Thu, 4 Jun 2020 13:34:57 +0000 (15:34 +0200)]
Merge pull request #139 from thecodingmachine/landingpage
first landingpage release
David Négrier [Thu, 4 Jun 2020 13:23:54 +0000 (15:23 +0200)]
Fixing front title
David Négrier [Thu, 4 Jun 2020 13:20:32 +0000 (15:20 +0200)]
Fixing wording
David Négrier [Thu, 4 Jun 2020 12:06:50 +0000 (14:06 +0200)]
Renaming landing_page directory to website
NIP [Thu, 4 Jun 2020 10:08:47 +0000 (12:08 +0200)]
Add new image for interaction
Fix some issues (txt)
NIP [Wed, 3 Jun 2020 22:52:25 +0000 (00:52 +0200)]
Add info for futur features
NIP [Wed, 3 Jun 2020 22:38:47 +0000 (00:38 +0200)]
LP new version
David Négrier [Wed, 3 Jun 2020 09:20:57 +0000 (11:20 +0200)]
Merge pull request #149 from thecodingmachine/multiple_start_positions_in_layer
Allowing several start positions in a given start layer
David Négrier [Wed, 3 Jun 2020 09:14:04 +0000 (11:14 +0200)]
Allowing several start positions in a given start layer
If more than one tile was set in the "start" layer, the last tile would be selected.
Now, the tile is selected at random among available tiles.
Also, a message is issued if no tiles have been put on the "start" layer.
David Négrier [Wed, 3 Jun 2020 08:55:17 +0000 (10:55 +0200)]
Merge pull request #147 from thecodingmachine/fix_gamescene_reuse
Removing GameScene from the list of known GameScene when leaving
David Négrier [Wed, 3 Jun 2020 08:45:25 +0000 (10:45 +0200)]
Removing GameScene from the list of known GameScene when leaving
This is important because when we come back to the GameScene later, some properties of the GameScene object might be initialized with the values of the previous GameScene.
Like the position if the user previously disconnected.
Closes #146
David Négrier [Wed, 3 Jun 2020 07:22:51 +0000 (09:22 +0200)]
Fixing typo
David Négrier [Wed, 3 Jun 2020 07:18:49 +0000 (09:18 +0200)]
Adding a Yarn command to profile
kevin [Tue, 2 Jun 2020 23:28:37 +0000 (01:28 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
kevin [Tue, 2 Jun 2020 23:28:19 +0000 (01:28 +0200)]
add maps and improve link copy
kevin [Tue, 2 Jun 2020 22:59:41 +0000 (00:59 +0200)]
add new page (choose map)
kevin [Tue, 2 Jun 2020 22:31:42 +0000 (00:31 +0200)]
add second page
David Négrier [Tue, 2 Jun 2020 14:00:05 +0000 (16:00 +0200)]
Merge pull request #144 from moufmouf/fix_warning_on_character_select
Fixing warning on character selection
David Négrier [Tue, 2 Jun 2020 13:57:11 +0000 (15:57 +0200)]
Fixing warning on character selection
David Négrier [Tue, 2 Jun 2020 12:26:56 +0000 (14:26 +0200)]
Merge pull request #142 from thecodingmachine/optimize_event_sent
Limiting the number of messages sent while moving
David Négrier [Tue, 2 Jun 2020 11:44:42 +0000 (13:44 +0200)]
Adding PlayersPositionInterpolator to interpolate/extrapolate players positions
Hugo Averty [Tue, 2 Jun 2020 10:55:16 +0000 (12:55 +0200)]
Adding pixel style on step images
David Négrier [Tue, 2 Jun 2020 08:48:04 +0000 (10:48 +0200)]
Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
Hugo Averty [Tue, 2 Jun 2020 07:51:21 +0000 (09:51 +0200)]
Fixd CSS
Hugo Averty [Tue, 2 Jun 2020 06:54:40 +0000 (08:54 +0200)]
Fix on social and CSS
Hugo Averty [Tue, 2 Jun 2020 06:54:25 +0000 (08:54 +0200)]
Fix on social and CSS
Hugo Averty [Tue, 2 Jun 2020 06:26:16 +0000 (08:26 +0200)]
Adding social links and floppy
David Négrier [Mon, 1 Jun 2020 20:42:18 +0000 (22:42 +0200)]
Sending position only every 200ms while moving
Hugo Averty [Mon, 1 Jun 2020 18:30:56 +0000 (20:30 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 18:29:51 +0000 (20:29 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 18:29:14 +0000 (20:29 +0200)]
Adding LP details : animations, effect, styles
Hugo Averty [Mon, 1 Jun 2020 16:47:54 +0000 (18:47 +0200)]
Front modification for landing page integration
David Négrier [Mon, 1 Jun 2020 14:39:34 +0000 (16:39 +0200)]
Fixing e2e test URL
David Négrier [Mon, 1 Jun 2020 14:22:42 +0000 (16:22 +0200)]
Adding Javascript to redirect to the correct game URL
David Négrier [Mon, 1 Jun 2020 14:12:48 +0000 (16:12 +0200)]
Adding continuous integration for website
David Négrier [Mon, 1 Jun 2020 14:05:01 +0000 (16:05 +0200)]
Dockerising the landing_page
David Négrier [Mon, 1 Jun 2020 13:21:01 +0000 (15:21 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
grégoire parant [Mon, 1 Jun 2020 11:49:04 +0000 (13:49 +0200)]
Merge pull request #140 from thecodingmachine/fix-animation
Fix animation player
Gregoire Parant [Mon, 1 Jun 2020 11:20:45 +0000 (13:20 +0200)]
Fix animation player
kevin [Mon, 1 Jun 2020 11:18:57 +0000 (13:18 +0200)]
fix header
kevin [Mon, 1 Jun 2020 11:09:23 +0000 (13:09 +0200)]
first landingpage release
grégoire parant [Mon, 1 Jun 2020 10:10:19 +0000 (12:10 +0200)]
Merge pull request #138 from thecodingmachine/caching-bundle-webpack
Update strategy caching bundle front js files with webpack
Gregoire Parant [Mon, 1 Jun 2020 09:53:12 +0000 (11:53 +0200)]
Update strategy caching bundle front js files with webpack
- Add HtmlWebpackPlugin to use template index html
David Négrier [Thu, 28 May 2020 20:09:52 +0000 (22:09 +0200)]
Merge pull request #135 from thecodingmachine/track_server_load
Tracking nb users connected and server load
David Négrier [Thu, 28 May 2020 20:00:56 +0000 (22:00 +0200)]
Tracking nb users connected and server load
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
David Négrier [Thu, 28 May 2020 10:32:44 +0000 (12:32 +0200)]
Merge pull request #134 from thecodingmachine/map-coders
Add a coders exit to https://npeguin.github.io/coders-map/map.json