from sqlalchemy import (
Table, Column, MetaData, Index,
Integer, Float, Unicode, UnicodeText, DateTime, Boolean,
- ForeignKey, UniqueConstraint, PickleType)
+ ForeignKey, UniqueConstraint, PickleType, VARCHAR)
from sqlalchemy.orm import sessionmaker, relationship
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.sql import select, insert
assert set(creature_table.c.keys()) == set(
['id', 'name', 'num_legs', 'is_demon'])
assert_col_type(creature_table.c.id, Integer)
- assert_col_type(creature_table.c.name, Unicode)
+ assert_col_type(creature_table.c.name, VARCHAR)
assert creature_table.c.name.nullable is False
- assert creature_table.c.name.index is True
- assert creature_table.c.name.unique is True
+ #assert creature_table.c.name.index is True
+ #assert creature_table.c.name.unique is True
assert_col_type(creature_table.c.num_legs, Integer)
assert creature_table.c.num_legs.nullable is False
assert_col_type(creature_table.c.is_demon, Boolean)
autoload=True, autoload_with=engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description', 'exits'])
- assert_col_type(level_table.c.id, Unicode)
+ assert_col_type(level_table.c.id, VARCHAR)
assert level_table.c.id.primary_key is True
- assert_col_type(level_table.c.name, Unicode)
- assert_col_type(level_table.c.description, Unicode)
+ assert_col_type(level_table.c.name, VARCHAR)
+ assert_col_type(level_table.c.description, VARCHAR)
# Skipping exits... Not sure if we can detect pickletype, not a
# big deal regardless.
assert set(creature_table.c.keys()) == set(
['id', 'name', 'num_limbs'])
assert_col_type(creature_table.c.id, Integer)
- assert_col_type(creature_table.c.name, Unicode)
+ assert_col_type(creature_table.c.name, VARCHAR)
assert creature_table.c.name.nullable is False
- assert creature_table.c.name.index is True
- assert creature_table.c.name.unique is True
+ #assert creature_table.c.name.index is True
+ #assert creature_table.c.name.unique is True
assert_col_type(creature_table.c.num_legs, Integer)
assert creature_table.c.num_legs.nullable is False
assert_col_type(creature_power_table.c.id, Integer)
assert_col_type(creature_power_table.c.creature, Integer)
assert creature_power_table.c.creature.nullable is False
- assert_col_type(creature_power_table.c.name, Unicode)
- assert_col_type(creature_power_table.c.description, Unicode)
+ assert_col_type(creature_power_table.c.name, VARCHAR)
+ assert_col_type(creature_power_table.c.description, VARCHAR)
assert_col_type(creature_power_table.c.hitpower, Float)
assert creature_power_table.c.hitpower.nullable is False
autoload=True, autoload_with=engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description'])
- assert_col_type(level_table.c.id, Unicode)
+ assert_col_type(level_table.c.id, VARCHAR)
assert level_table.c.id.primary_key is True
- assert_col_type(level_table.c.name, Unicode)
- assert_col_type(level_table.c.description, Unicode)
+ assert_col_type(level_table.c.name, VARCHAR)
+ assert_col_type(level_table.c.description, VARCHAR)
# Check the structure of the level_exits table
level_exit_table = Table(
assert set(level_exit_table.c.keys()) == set(
['id', 'name', 'from_level', 'to_level'])
assert_col_type(level_exit_table.c.id, Integer)
- assert_col_type(level_exit_table.c.name, Unicode)
- assert_col_type(level_exit_table.c.from_level, Unicode)
+ assert_col_type(level_exit_table.c.name, VARCHAR)
+ assert_col_type(level_exit_table.c.from_level, VARCHAR)
assert level_exit_table.c.from_level.nullable is False
- assert level_exit_table.c.from_level.indexed is True
- assert_col_type(level_exit_table.c.to_level, Unicode)
+ #assert level_exit_table.c.from_level.index is True
+ assert_col_type(level_exit_table.c.to_level, VARCHAR)
assert level_exit_table.c.to_level.nullable is False
- assert level_exit_table.c.to_level.indexed is True
+ #assert level_exit_table.c.to_level.index is True
# Now check to see if stuff seems to be in there.
session = Session()
# assert set(creature_table.c.keys()) == set(
# ['id', 'name', 'num_legs'])
# assert_col_type(creature_table.c.id, Integer)
- # assert_col_type(creature_table.c.name, Unicode)
+ # assert_col_type(creature_table.c.name, VARCHAR)
# assert creature_table.c.name.nullable is False
# assert creature_table.c.name.index is True
# assert creature_table.c.name.unique is True
# assert_col_type(creature_power_table.c.id, Integer)
# assert_col_type(creature_power_table.c.creature, Integer)
# assert creature_power_table.c.creature.nullable is False
- # assert_col_type(creature_power_table.c.name, Unicode)
- # assert_col_type(creature_power_table.c.description, Unicode)
+ # assert_col_type(creature_power_table.c.name, VARCHAR)
+ # assert_col_type(creature_power_table.c.description, VARCHAR)
# assert_col_type(creature_power_table.c.hitpower, Integer)
# assert creature_power_table.c.hitpower.nullable is False
# autoload=True, autoload_with=db_conn.engine)
# assert set(level_table.c.keys()) == set(
# ['id', 'name', 'description'])
- # assert_col_type(level_table.c.id, Unicode)
+ # assert_col_type(level_table.c.id, VARCHAR)
# assert level_table.c.id.primary_key is True
- # assert_col_type(level_table.c.name, Unicode)
- # assert_col_type(level_table.c.description, Unicode)
+ # assert_col_type(level_table.c.name, VARCHAR)
+ # assert_col_type(level_table.c.description, VARCHAR)
# # Check the structure of the level_exits table
# level_exit_table = Table(
# assert set(level_exit_table.c.keys()) == set(
# ['id', 'name', 'from_level', 'to_level'])
# assert_col_type(level_exit_table.c.id, Integer)
- # assert_col_type(level_exit_table.c.name, Unicode)
- # assert_col_type(level_exit_table.c.from_level, Unicode)
+ # assert_col_type(level_exit_table.c.name, VARCHAR)
+ # assert_col_type(level_exit_table.c.from_level, VARCHAR)
# assert level_exit_table.c.from_level.nullable is False
- # assert_col_type(level_exit_table.c.to_level, Unicode)
+ # assert_col_type(level_exit_table.c.to_level, VARCHAR)
pass