import os
from mediagoblin.init import setup_global_and_app_config
+from mediagoblin.gmg_commands import util as commands_util
from mediagoblin.tools.theme import register_themes
from mediagoblin.tools.translate import pass_to_ugettext as _
from mediagoblin.tools.common import simple_printer
+from mediagoblin.tools import pluginapi
def theme_parser_setup(subparser):
# Utilities
###########
-def link_assets(theme, link_dir, printer=simple_printer):
+def link_theme_assets(theme, link_dir, printer=simple_printer):
"""
Returns a list of string of text telling the user what we did
which should be printable.
link_dir = link_dir.rstrip(os.path.sep)
link_parent_dir = os.path.dirname(link_dir)
- results = []
-
if theme is None:
printer(_("Cannot link theme... no theme set\n"))
- return results
+ return
def _maybe_unlink_link_dir():
"""unlink link directory if it exists"""
os.unlink(link_dir)
return True
- return results
+ return
if theme.get('assets_dir') is None:
printer(_("No asset directory for this theme\n"))
if _maybe_unlink_link_dir():
printer(
_("However, old link directory symlink found; removed.\n"))
- return results
+ return
_maybe_unlink_link_dir()
theme['assets_dir'], link_dir))
+def link_plugin_assets(plugin_static, plugins_link_dir, printer=simple_printer):
+ """
+ Arguments:
+ - plugin_static: a mediagoblin.tools.staticdirect.PluginStatic instance
+ representing the static assets of this plugins' configuration
+ - plugins_link_dir: Base directory plugins are linked from
+ """
+ # link_dir is the final directory we'll link to, a combination of
+ # the plugin assetlink directory and plugin_static.name
+ link_dir = os.path.sep.join(
+ plugins_link_dir.rstrip(os.path.sep), plugin_static.name)
+
+ # make the link directory parent dirs if necessary
+ if not os.path.lexists(plugins_link_dir):
+ os.makedirs(plugins_link_dir)
+
+ # See if the link_dir already exists.
+ if os.path.lexists(link_dir):
+ # if this isn't a symlink, there's something wrong... error out.
+ if not os.path.islink(link_dir):
+ printer(_('Could not link "%s": %s exists and is not a symlink') % (
+ link_dir))
+ return
+
+ # if this is a symlink and the path already exists, skip it.
+ if os.path.realpath(link_dir) == plugin_static.file_path:
+ # Is this comment helpful or not?
+ printer(_('Skipping "%s"; already set up.') % (
+ plugin_static.name))
+ return
+
+ # Otherwise, it's a link that went to something else... unlink it
+ printer(_('Old link found for "%s"; removing.') % (
+ plugin_static.name))
+ os.unlink(link_dir)
+
+ os.symlink(
+ plugin_static.file_path.rstrip(os.path.sep),
+ link_dir)
+ printer('Linked asset directory for plugin "%s":\n %s\nto:\n %s\n' % (
+ plugin_static.name,
+ plugin_static.file_path.rstrip(os.path.sep),
+ link_dir))
+
+
def install_theme(install_dir, themefile):
pass # TODO ;)
"""
global_config, app_config = setup_global_and_app_config(args.conf_file)
theme_registry, current_theme = register_themes(app_config)
- link_assets(current_theme, app_config['theme_linked_assets_dir'])
+
+ # link theme
+ link_theme_assets(current_theme, app_config['theme_linked_assets_dir'])
+
+ # Set up the app specifically so we can access the plugin infrastructure
+ commands_util.setup_app(args)
+
+ # link plugin assets
+ ## ... probably for this we need the whole application initialized
+ for plugin_static in pluginapi.hook_runall("static_setup"):
+ link_plugin_assets(
+ plugin_static, app_config['plugin_linked_assets_dir'])
def install_command(args):