--- /dev/null
+# GNU MediaGoblin -- federated, autonomous media hosting
+# Copyright (C) 2014 MediaGoblin contributors. See AUTHORS.
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+from mediagoblin.db.models import Activity, Generator, User, MediaEntry, \
+ MediaComment, Collection
+
+def create_activity(verb, obj, target=None, actor=None):
+ """
+ This will create an Activity object which for the obj if possible
+ and save it. The verb should be one of the following:
+ add, author, create, delete, dislike, favorite, follow
+ like, post, share, unfollow, unfavorite, unlike, unshare,
+ update, tag.
+
+ If none of those fit you might not want/need to create an activity for
+ the object. The list is in mediagoblin.db.models.Activity.VALID_VERBS
+
+ If no actor is supplied it'll take the actor/author/uploader/etc. from
+ the object if possible, else raise a ValueError
+ """
+ # exception when we try and generate an activity with an unknow verb
+ # could change later to allow arbitrary verbs but at the moment we'll play
+ # it safe.
+
+ if verb not in Activity.VALID_VERBS:
+ raise ValueError("A invalid verb type has been supplied.")
+
+ # This should exist as we're creating it by the migration for Generator
+ generator = Generator.query.filter_by(name="GNU MediaGoblin").first()
+ activity = Activity(verb=verb)
+ activity.set_object(obj)
+
+ if target is not None:
+ activity.set_target(target)
+
+ if actor is not None:
+ # If they've set it override the actor from the obj.
+ activity.actor = actor.id if isinstance(actor, User) else actor
+
+ activity.generator = generator.id
+ activity.save()
+
+ # Sigh want to do this prior to save but I can't figure a way to get
+ # around relationship() not looking up object when model isn't saved.
+ if activity.generate_content():
+ activity.save()
+
+ return activity