ccaf60ba3866c39773cb7905d86b38f0b16f9ba2
1 # GNU MediaGoblin -- federated, autonomous media hosting
2 # Copyright (C) 2012, 2012 MediaGoblin contributors. See AUTHORS.
4 # This program is free software: you can redistribute it and/or modify
5 # it under the terms of the GNU Affero General Public License as published by
6 # the Free Software Foundation, either version 3 of the License, or
7 # (at your option) any later version.
9 # This program is distributed in the hope that it will be useful,
10 # but WITHOUT ANY WARRANTY; without even the implied warranty of
11 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 # GNU Affero General Public License for more details.
14 # You should have received a copy of the GNU Affero General Public License
15 # along with this program. If not, see <http://www.gnu.org/licenses/>.
19 from sqlalchemy
import (
20 Table
, Column
, MetaData
, Index
21 Integer
, Float
, Unicode
, UnicodeText
, DateTime
, Boolean
,
22 ForeignKey
, UniqueConstraint
, PickleType
)
23 from sqlalchemy
.orm
import sessionmaker
, relationship
24 from sqlalchemy
.ext
.declarative
import declarative_base
25 from sqlalchemy
.sql
import select
, insert
26 from migrate
import changeset
28 from mediagoblin
.db
.sql
.base
import GMGTableBase
31 # This one will get filled with local migrations
35 #######################################################
36 # Migration set 1: Define initial models, no migrations
37 #######################################################
39 Base1
= declarative_base(cls
=GMGTableBase
)
41 class Creature1(Base1
):
42 __tablename__
= "creature"
44 id = Column(Integer
, primary_key
=True)
45 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
46 num_legs
= Column(Integer
, nullable
=False)
47 is_demon
= Column(Boolean
)
50 __tablename__
= "level"
52 id = Column(Unicode
, primary_key
=True)
53 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
54 description
= Column(UnicodeText
)
55 exits
= Column(PickleType
)
57 SET1_MODELS
= [Creature1
, Level1
]
61 #######################################################
62 # Migration set 2: A few migrations and new model
63 #######################################################
65 Base2
= declarative_base(cls
=GMGTableBase
)
67 class Creature2(Base2
):
68 __tablename__
= "creature"
70 id = Column(Integer
, primary_key
=True)
71 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
72 num_legs
= Column(Integer
, nullable
=False)
73 magical_powers
= relationship("CreaturePower2")
75 class CreaturePower2(Base2
):
76 __tablename__
= "creature_power"
78 id = Column(Integer
, primary_key
=True)
80 Integer
, ForeignKey('creature.id'), nullable
=False)
81 name
= Column(Unicode
)
82 description
= Column(Unicode
)
83 hitpower
= Column(Integer
, nullable
=False)
86 __tablename__
= "level"
88 id = Column(Unicode
, primary_key
=True)
89 name
= Column(Unicode
)
90 description
= Column(UnicodeText
)
92 class LevelExit2(Base2
):
93 __tablename__
= "level_exit"
95 id = Column(Integer
, primary_key
=True)
96 name
= Column(Unicode
)
98 Unicode
, ForeignKey('level.id'), nullable
=False)
100 Unicode
, ForeignKey('level.id'), nullable
=False)
102 SET2_MODELS
= [Creature2
, CreaturePower2
, Level2
, LevelExit2
]
105 @RegisterMigration(1, FULL_MIGRATIONS
)
106 def creature_remove_is_demon(db_conn
):
108 Remove the is_demon field from the creature model. We don't need
111 metadata
= MetaData(bind
=db_conn
.engine
)
112 creature_table
= Table(
113 'creature', metadata
,
114 autoload
=True, autoload_with
=db_conn
.engine
)
115 creature_table
.drop_column('is_demon')
118 @RegisterMigration(2, FULL_MIGRATIONS
)
119 def creature_powers_new_table(db_conn
):
121 Add a new table for creature powers. Nothing needs to go in it
122 yet though as there wasn't anything that previously held this
125 metadata
= MetaData(bind
=db_conn
.engine
)
126 creature_powers
= Table(
127 'creature_power', metadata
,
128 Column('id', Integer
, primary_key
=True),
130 Integer
, ForeignKey('creature.id'), nullable
=False),
131 Column('name', Unicode
),
132 Column('description', Unicode
),
133 Column('hitpower', Integer
, nullable
=False))
134 metadata
.create_all(db_conn
.engine
)
137 @RegisterMigration(3, FULL_MIGRATIONS
)
138 def level_exits_new_table(db_conn
):
140 Make a new table for level exits and move the previously pickled
141 stuff over to here (then drop the old unneeded table)
143 # First, create the table
144 # -----------------------
145 metadata
= MetaData(bind
=db_conn
.engine
)
147 'level_exit', metadata
,
148 Column('id', Integer
, primary_key
=True),
149 Column('name', Unicode
),
151 Integer
, ForeignKey('level.id'), nullable
=False),
153 Integer
, ForeignKey('level.id'), nullable
=False))
154 metadata
.create_all(db_conn
.engine
)
156 # And now, convert all the old exit pickles to new level exits
157 # ------------------------------------------------------------
159 # Minimal representation of level table.
160 # Not auto-introspecting here because of pickle table. I'm not
161 # sure sqlalchemy can auto-introspect pickle columns.
164 Column('id', Integer
, primary_key
=True),
165 Column('exits', PickleType
))
167 # query over and insert
168 result
= db_conn
.execute(
169 select([levels
], levels
.c
.exits
!=None))
172 this_exit
= level
['exits']
174 # Insert the level exit
176 level_exits
.insert().values(
177 name
=this_exit
['name'],
178 from_level
=this_exit
['from_level'],
179 to_level
=this_exit
['to_level']))
181 # Finally, drop the old level exits pickle table
182 # ----------------------------------------------
183 levels
.drop_column('exits')
186 # A hack! At this point we freeze-fame and get just a partial list of
189 SET2_MIGRATIONS
= copy
.copy(FULL_MIGRATIONS
)
191 #######################################################
192 # Migration set 3: Final migrations
193 #######################################################
195 Base3
= declarative_base(cls
=GMGTableBase
)
197 class Creature3(Base3
):
198 __tablename__
= "creature"
200 id = Column(Integer
, primary_key
=True)
201 name
= Column(Unicode
, unique
=True, nullable
=False, index
=True)
202 num_limbs
= Column(Integer
, nullable
=False)
204 class CreaturePower3(Base3
):
205 __tablename__
= "creature_power"
207 id = Column(Integer
, primary_key
=True)
209 Integer
, ForeignKey('creature.id'), nullable
=False, index
=True)
210 name
= Column(Unicode
)
211 description
= Column(Unicode
)
212 hitpower
= Column(Float
, nullable
=False)
213 magical_powers
= relationship("CreaturePower3")
216 __tablename__
= "level"
218 id = Column(Unicode
, primary_key
=True)
219 name
= Column(Unicode
)
220 description
= Column(UnicodeText
)
222 class LevelExit3(Base3
):
223 __tablename__
= "level_exit"
225 id = Column(Integer
, primary_key
=True)
226 name
= Column(Unicode
)
228 Unicode
, ForeignKey('level.id'), nullable
=False, index
=True)
230 Unicode
, ForeignKey('level.id'), nullable
=False, index
=True)
233 SET3_MODELS
= [Creature3
, CreaturePower3
, Level3
, LevelExit3
]
236 @RegisterMigration(4, FULL_MIGRATIONS
)
237 def creature_num_legs_to_num_limbs(db_conn
):
238 metadata
= MetaData(bind
=db_conn
.engine
)
239 creature_table
= Table(
240 'creature', metadata
,
241 autoload
=True, autoload_with
=db_conn
.engine
)
242 creature_table
.c
.num_legs
.alter(name
="num_limbs")
245 @RegisterMigration(5, FULL_MIGRATIONS
)
246 def level_exit_index_from_and_to_level(db_conn
):
247 metadata
= MetaData(bind
=db_conn
.engine
)
249 'level_exit', metadata
,
250 autoload
=True, autoload_with
=db_conn
.engine
)
251 Index('ix_from_level', level_exit
.c
.from_level
).create(engine
)
252 Index('ix_to_exit', level_exit
.c
.to_exit
).create(engine
)
255 @RegisterMigration(6, FULL_MIGRATIONS
)
256 def creature_power_index_creature(db_conn
):
257 metadata
= MetaData(bind
=db_conn
.engine
)
258 creature_power
= Table(
259 'creature_power', metadata
,
260 autoload
=True, autoload_with
=db_conn
.engine
)
261 Index('ix_creature', creature_power
.c
.creature
).create(engine
)
264 @RegisterMigration(7, FULL_MIGRATIONS
)
265 def creature_power_hitpower_to_float(db_conn
):
266 metadata
= MetaData(bind
=db_conn
.engine
)
267 creature_power
= Table(
268 'creature_power', metadata
,
269 autoload
=True, autoload_with
=db_conn
.engine
)
270 creature_power
.c
.hitpower
.alter(type=Float
)
273 def _insert_migration1_objects(session
):
275 Test objects to insert for the first set of things
279 [Creature1(name
='centipede',
282 Creature1(name
='wolf',
285 # don't ask me what a wizardsnake is.
286 Creature1(name
='wizardsnake',
292 [Level1(id='necroplex',
293 name
='The Necroplex',
294 description
='A complex full of pure deathzone.',
296 'deathwell': 'evilstorm',
297 'portal': 'central_park'}),
298 Level1(id='evilstorm',
300 description
='A storm full of pure evil.',
301 exits
={}), # you can't escape the evilstorm
302 Level1(id='central_park'
303 name
='Central Park, NY, NY',
304 description
="New York's friendly Central Park.",
306 'portal': 'necroplex'})])
311 def _insert_migration2_objects(session
):
313 Test objects to insert for the second set of things
326 description
="A blast of icy breath!",
330 description
="A frightening stare, for sure!",
338 description
='A rattle... of DEATH!',
342 description
="The sneakiest stare you've ever seen!"
345 name
='slithery_smoke',
346 description
="A blast of slithery, slithery smoke.",
349 name
='treacherous_tremors',
350 description
="The ground shakes beneath footed animals!",
355 [Level2(id='necroplex',
356 name
='The Necroplex',
357 description
='A complex full of pure deathzone.'),
358 Level2(id='evilstorm',
360 description
='A storm full of pure evil.',
361 exits
=[]), # you can't escape the evilstorm
362 Level2(id='central_park'
363 name
='Central Park, NY, NY',
364 description
="New York's friendly Central Park.")])
368 [LevelExit2(name
='deathwell',
369 from_level
='necroplex',
370 to_level
='evilstorm'),
371 LevelExit2(name
='portal',
372 from_level
='necroplex',
373 to_level
='central_park')])
375 # there are no evilstorm exits because there is no exit from the
380 [LevelExit2(name
='portal',
381 from_level
='central_park',
382 to_level
='necroplex')]