From c42dbc3f954806cd662cc0715faeb068ea05dc33 Mon Sep 17 00:00:00 2001 From: NIP Date: Mon, 13 Apr 2020 21:24:48 +0200 Subject: [PATCH] Fix JS issue regarding multiple tilesets --- front/src/Phaser/Game/GameScene.ts | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index ab4703e..f202c7c 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -9,7 +9,8 @@ export enum Textures { Rock = 'rock', Player = 'playerModel', Map = 'map', - Tiles = 'tiles' + Tiles = 'tiles', + Tiles2 = 'tiles2' } export interface GameSceneInterface extends Phaser.Scene { @@ -42,7 +43,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //hook preload scene preload(): void { this.load.image(Textures.Tiles, 'maps/floortileset.png'); - this.load.image(Textures.Tiles, 'maps/tilesets_deviant_milkian_1.png'); + this.load.image(Textures.Tiles2, 'maps/tilesets_deviant_milkian_1.png'); this.load.tilemapTiledJSON(Textures.Map, 'maps/map.json'); this.load.image(Textures.Rock, 'resources/objects/rockSprite.png'); this.load.spritesheet(Textures.Player, @@ -61,6 +62,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ this.Map = this.add.tilemap("map"); this.Terrain = this.Map.addTilesetImage("tiles", "tiles"); this.Map.createStaticLayer("tiles", "tiles"); + this.Terrain = this.Map.addTilesetImage("tiles2", "tiles2"); + this.Map.createStaticLayer("tiles2", "tiles2"); //permit to set bound collision this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); -- 2.25.1