From a2d94b0cca36e5e1442dc26f005afb57f2efb7a1 Mon Sep 17 00:00:00 2001 From: nattily pigeonfowl Date: Tue, 16 Apr 2013 15:34:40 -0400 Subject: [PATCH] Transfered information from http://wiki.mediagoblin.org/Storage into docs/source/devel/storage For info check out ticket: issues.mediagoblin.org/ticket/660 --- docs/source/devel/storage.rst | 85 ++++++++++++++++++++++++++++++++--- 1 file changed, 79 insertions(+), 6 deletions(-) diff --git a/docs/source/devel/storage.rst b/docs/source/devel/storage.rst index 52406c4e..ce89db09 100644 --- a/docs/source/devel/storage.rst +++ b/docs/source/devel/storage.rst @@ -2,18 +2,19 @@ Storage ========= - -See for now: http://wiki.mediagoblin.org/Storage - -Things get moved here. - - The storage systems attached to your app ---------------------------------------- Dynamic content: queue_store and public_store ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Two instances of the StorageInterface come attached to your app. These +are: + ++ **queue_store:** When a user submits a fresh piece of media for their gallery, before the Processing stage, that piece of media sits here in the queue_store. (It's possible that we'll rename this to "private_store" and start storing more non-publicly-stored stuff in the future...). This is a StorageInterface implementation instance. Visitors to your site probably cannot see it... it isn't designed to be seen, anyway. + ++ **public_store:** After your media goes through processing it gets moved to the public store. This is also a StorageInterface implelementation, and is for stuff that's intended to be seen by site visitors. + The workbench ~~~~~~~~~~~~~ @@ -32,6 +33,28 @@ See the workbench module documentation for more. Static assets / staticdirect ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +On top of all that, there is some static media that comes bundled with your +application. This stuff is kept in: + + mediagoblin/static/ + +These files are for mediagoblin base assets. Things like the CSS files, +logos, etc. You can mount these at whatever location is appropriate to you +(see the direct_remote_path option in the config file) so if your users +are keeping their static assets at http://static.mgoblin.example.org/ but +their actual site is at http://mgoblin.example.org/, you need to be able +to get your static files in a where-it's-mounted agnostic way. There's a +"staticdirector" attached to the request object. It's pretty easy to use; +just look at this bit taken from the +mediagoblin/templates/mediagoblin/base.html main template: + + + +see? Not too hard. As expected, if you configured direct_remote_path to be +http://static.mgoblin.example.org/ you'll get back +http://static.mgoblin.example.org/css/extlib/text.css just as you'd +probably expect. StorageInterface and implementations ------------------------------------ @@ -39,5 +62,55 @@ StorageInterface and implementations The guts of StorageInterface and friends ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +So, the StorageInterface! + +So, the public and queue stores both use StorageInterface implementations +... but what does that mean? It's not too hard. + +Open up: + + mediagoblin/storage.py + +In here you'll see a couple of things. First of all, there's the +StorageInterface class. What you'll see is that this is just a very simple +python class. A few of the methods actually implement things, but for the +most part, they don't. What really matters about this class is the +docstrings. Each expected method is documented as to how it should be +constructed. Want to make a new StorageInterface? Simply subclass it. Want +to know how to use the methods of your storage system? Read these docs, +they span all implementations. + +There are a couple of implementations of these classes bundled in +storage.py as well. The most simple of these is BasicFileStorage, which is +also the default storage system used. As expected, this stores files +locally on your machine. + +There's also a CloudFileStorage system. This provides a mapping to +[OpenStack's swift http://swift.openstack.org/] storage system (used by +RackSpace Cloud files and etc). + +Between these two examples you should be able to get a pretty good idea of +how to write your own storage systems, for storing data across your +beowulf cluster of radioactive monkey brains, whatever. + Writing code to store stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +So what does coding for StorageInterface implementations actually look +like? It's pretty simple, really. For one thing, the design is fairly +inspired by [Django's file storage API +https://docs.djangoproject.com/en/dev/ref/files/storage/]... with some +differences. + +Basically, you access files on "file paths", which aren't exactly like +unix file paths, but are close. If you wanted to store a file on a path +like dir1/dir2/filename.jpg you'd actually write that file path like: + +['dir1', 'dir2', 'filename.jpg'] + +This way we can be *sure* that each component is actually a component of +the path that's expected... we do some filename cleaning on each component. + +Your StorageInterface should pass in and out "file like objects". In other +words, they should provide .read() and .write() at minimum, and probably +also .seek() and .close(). -- 2.25.1