From 68ac1458824b3cf2cf6c16b02deb1082fe022eb6 Mon Sep 17 00:00:00 2001 From: gparant Date: Sun, 10 May 2020 17:55:30 +0200 Subject: [PATCH] Fix feedback @moufmouf on circle texture --- front/src/Phaser/Game/GameScene.ts | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 26c2fc3..7827149 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -69,9 +69,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat console.warn("Don't know how to handle tileset ", tileset) return; } + //TODO strategy to add access token this.load.image(tileset.name, `${this.MapUrlFile}/${tileset.image}`); }) }); + //TODO strategy to add access token this.load.tilemapTiledJSON(this.MapKey, `${this.MapUrlFile}/${this.MapKey}.json`); //add player png @@ -139,18 +141,17 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat // Let's generate the circle for the group delimiter - //TODO they are error with cercle - this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96); - if(!this.circleTexture || this.circleTexture.context){ - return; + let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite'); + if(circleElement) { + this.textures.remove('circleSprite'); } + this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96); let context = this.circleTexture.context; context.beginPath(); context.arc(48, 48, 48, 0, 2 * Math.PI, false); // context.lineWidth = 5; context.strokeStyle = '#ffffff'; context.stroke(); - this.circleTexture.refresh(); } @@ -399,7 +400,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y)); } else { // TODO: circle radius should not be hard stored - let sprite = new Sprite(this, Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y), 'circleSprite'); + let sprite = new Sprite( + this, + Math.round(groupPositionMessage.position.x), + Math.round(groupPositionMessage.position.y), + 'circleSprite'); sprite.setDisplayOrigin(48, 48); this.add.existing(sprite); this.groups.set(groupId, sprite); -- 2.25.1