From 482a344f459fe64d95ddb5f95cf834503ba30ad3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?David=20N=C3=A9grier?= Date: Wed, 15 Apr 2020 19:23:06 +0200 Subject: [PATCH] Autoload tiles This commit adds a listener in the preload function that will be triggered as soon as the map is loaded. This function will load the resources from the map (tilesets) defined in the map. That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles). --- front/src/Phaser/Game/GameScene.ts | 14 +++- front/src/Phaser/Map/ITiledMap.ts | 113 +++++++++++++++++++++++++++++ 2 files changed, 125 insertions(+), 2 deletions(-) create mode 100644 front/src/Phaser/Map/ITiledMap.ts diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 582312d..a089842 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -3,6 +3,7 @@ import {MessageUserPositionInterface} from "../../Connexion"; import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player"; import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import Tile = Phaser.Tilemaps.Tile; +import {ITiledMap} from "../Map/ITiledMap"; export enum Textures { Rock = 'rock', @@ -39,8 +40,17 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //hook preload scene preload(): void { - this.load.image(Textures.Tiles, 'maps/tiles.png'); - this.load.tilemapTiledJSON(Textures.Map, 'maps/map2.json'); + let mapUrl = 'maps/map2.json'; + this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => { + // Triggered when the map is loaded + // Load tiles attached to the map recursively + let map: ITiledMap = data.data; + map.tilesets.forEach((tileset) => { + let path = mapUrl.substr(0, mapUrl.lastIndexOf('/')); + this.load.image(tileset.name, path + '/' + tileset.image); + }) + }); + this.load.tilemapTiledJSON(Textures.Map, mapUrl); this.load.image(Textures.Rock, 'resources/objects/rockSprite.png'); this.load.spritesheet(Textures.Player, 'resources/characters/pipoya/Male 01-1.png', diff --git a/front/src/Phaser/Map/ITiledMap.ts b/front/src/Phaser/Map/ITiledMap.ts new file mode 100644 index 0000000..ca10f21 --- /dev/null +++ b/front/src/Phaser/Map/ITiledMap.ts @@ -0,0 +1,113 @@ +/** + * Tiled Map Interface + * + * Represents the interface for the Tiled exported data structure (JSON). Used + * when loading resources via Resource loader. + */ +export interface ITiledMap { + width: number; + height: number; + layers: ITiledMapLayer[]; + nextobjectid: number; + + /** + * Map orientation (orthogonal) + */ + orientation: string; + properties: {[key: string]: string}; + + /** + * Render order (right-down) + */ + renderorder: string; + tileheight: number; + tilewidth: number; + tilesets: ITiledTileSet[]; + version: number; +} + +export interface ITiledMapLayer { + data: number[]|string; + height: number; + name: string; + opacity: number; + properties: {[key: string]: string}; + encoding: string; + compression?: string; + + /** + * Type of layer (tilelayer, objectgroup) + */ + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Draw order (topdown (default), index) + */ + draworder: string; + objects: ITiledMapObject[]; +} + +export interface ITiledMapObject { + id: number; + + /** + * Tile object id + */ + gid: number; + height: number; + name: string; + properties: {[key: string]: string}; + rotation: number; + type: string; + visible: boolean; + width: number; + x: number; + y: number; + + /** + * Whether or not object is an ellipse + */ + ellipse: boolean; + + /** + * Polygon points + */ + polygon: {x: number, y: number}[]; + + /** + * Polyline points + */ + polyline: {x: number, y: number}[]; +} + +export interface ITiledTileSet { + firstgid: number; + image: string; + + imageheight: number; + imagewidth: number; + margin: number; + name: string; + properties: {[key: string]: string}; + spacing: number; + tilecount: number; + tileheight: number; + tilewidth: number; + transparentcolor: string; + terrains: ITiledMapTerrain[]; + tiles: {[key: string]: { terrain: number[] }}; + + /** + * Refers to external tileset file (should be JSON) + */ + source: string; +} + +export interface ITiledMapTerrain { + name: string; + tile: number; +} -- 2.25.1