David Négrier [Mon, 27 Apr 2020 16:22:24 +0000 (18:22 +0200)]
Merge pull request #59 from thecodingmachine/map-v0
Map v0: Resize chunksize from 16 to 32 pixels
David Négrier [Mon, 27 Apr 2020 16:12:36 +0000 (18:12 +0200)]
Playing with zoom levels
Kharhamel [Mon, 27 Apr 2020 11:02:16 +0000 (13:02 +0200)]
Merge pull request #53 from Kharhamel/login
Login screen
David Négrier [Sun, 26 Apr 2020 19:48:57 +0000 (21:48 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0
David Négrier [Sun, 26 Apr 2020 19:48:42 +0000 (21:48 +0200)]
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
kharhamel [Sun, 26 Apr 2020 16:48:41 +0000 (18:48 +0200)]
prettier login page
kharhamel [Sun, 26 Apr 2020 15:54:56 +0000 (17:54 +0200)]
basic login page with a text input and a click button
NIP [Sun, 26 Apr 2020 09:46:00 +0000 (11:46 +0200)]
Resize chunksize from 16 to 32 pixels
David Négrier [Fri, 24 Apr 2020 17:08:08 +0000 (19:08 +0200)]
Merge pull request #44 from thecodingmachine/map-v0
My first map representing TCM office grand floor without KEN office
David Négrier [Fri, 24 Apr 2020 16:55:47 +0000 (18:55 +0200)]
Merge pull request #51 from thecodingmachine/constant_speed
Computing movement amount from framerate
David Négrier [Wed, 22 Apr 2020 21:40:46 +0000 (23:40 +0200)]
Merge pull request #56 from thecodingmachine/enabling_https
Enabling HTTPS in test deployment
David Négrier [Wed, 22 Apr 2020 21:34:56 +0000 (23:34 +0200)]
Switching tests on https too
David Négrier [Wed, 22 Apr 2020 21:27:30 +0000 (23:27 +0200)]
Fixing API link to HTTPS
David Négrier [Wed, 22 Apr 2020 17:16:04 +0000 (19:16 +0200)]
Enabling HTTPS in test deployment
David Négrier [Wed, 22 Apr 2020 10:31:17 +0000 (12:31 +0200)]
Adapting deeployer to new format
David Négrier [Sat, 18 Apr 2020 15:16:39 +0000 (17:16 +0200)]
Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
NIP [Fri, 17 Apr 2020 16:39:54 +0000 (18:39 +0200)]
Add new map with embed tileset
David Négrier [Thu, 16 Apr 2020 20:44:44 +0000 (22:44 +0200)]
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
David Négrier [Thu, 16 Apr 2020 20:44:31 +0000 (22:44 +0200)]
Merge
David Négrier [Thu, 16 Apr 2020 20:42:02 +0000 (22:42 +0200)]
Merge pull request #50 from thecodingmachine/e2e
WIP: implemented basic e2e testing for k8s environment
David Négrier [Thu, 16 Apr 2020 20:31:48 +0000 (22:31 +0200)]
Removing E2E test from running in CI (it is run in K8S now)
NIP [Thu, 16 Apr 2020 19:55:34 +0000 (21:55 +0200)]
MERGE and add floorLayer
NIP [Thu, 16 Apr 2020 19:37:31 +0000 (21:37 +0200)]
Add floorLayer to the map
David Négrier [Wed, 15 Apr 2020 22:13:40 +0000 (00:13 +0200)]
Fixing bad file name
David Négrier [Wed, 15 Apr 2020 22:06:24 +0000 (00:06 +0200)]
Trying to change Cypress basu URL
David Négrier [Wed, 15 Apr 2020 21:57:36 +0000 (23:57 +0200)]
Backporting master changes
David Négrier [Wed, 15 Apr 2020 21:54:55 +0000 (23:54 +0200)]
Running e2e tests on K8S environment
David Négrier [Wed, 15 Apr 2020 21:31:39 +0000 (23:31 +0200)]
First working version of the office map! Yay!
David Négrier [Wed, 15 Apr 2020 21:13:14 +0000 (23:13 +0200)]
Merge pull request #48 from moufmouf/autoload_tiles
Removing all reference to 'Tiles' constant in code
David Négrier [Wed, 15 Apr 2020 21:10:12 +0000 (23:10 +0200)]
Adding automatic loading of layers
David Négrier [Wed, 15 Apr 2020 17:39:26 +0000 (19:39 +0200)]
Removing all reference to 'Tiles' constant in code
David Négrier [Wed, 15 Apr 2020 17:30:49 +0000 (19:30 +0200)]
Merging
David Négrier [Wed, 15 Apr 2020 17:27:40 +0000 (19:27 +0200)]
Merge pull request #47 from moufmouf/autoload_tiles
Autoload tiles
David Négrier [Wed, 15 Apr 2020 17:23:06 +0000 (19:23 +0200)]
Autoload tiles
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
kharhamel [Tue, 14 Apr 2020 18:54:27 +0000 (20:54 +0200)]
fixed the version mismatch of cypress between local and ci
kharhamel [Tue, 14 Apr 2020 18:42:57 +0000 (20:42 +0200)]
added artifact download
kharhamel [Tue, 14 Apr 2020 18:16:51 +0000 (20:16 +0200)]
integrate it into the ci
kharhamel [Tue, 14 Apr 2020 18:04:55 +0000 (20:04 +0200)]
implemented basic e2e testing
NIP [Mon, 13 Apr 2020 19:24:48 +0000 (21:24 +0200)]
Fix JS issue regarding multiple tilesets
NIP [Mon, 13 Apr 2020 18:34:19 +0000 (20:34 +0200)]
Change GameScene to import new png, change map name and add missing png files
grégoire parant [Mon, 13 Apr 2020 18:08:33 +0000 (20:08 +0200)]
Merge pull request #45 from Kharhamel/camera
Better camera code
NIP [Mon, 13 Apr 2020 18:05:13 +0000 (20:05 +0200)]
Change calque names into game scene TS file
kharhamel [Mon, 13 Apr 2020 17:56:41 +0000 (19:56 +0200)]
deleted cameraManager, use camera follow code instead
NIP [Mon, 13 Apr 2020 17:52:25 +0000 (19:52 +0200)]
Add tilesets
kharhamel [Mon, 13 Apr 2020 17:40:10 +0000 (19:40 +0200)]
create an env variable for debug mode
NIP [Mon, 13 Apr 2020 17:38:28 +0000 (19:38 +0200)]
My first map representing TCM office grand floor without KEN office
David Négrier [Mon, 13 Apr 2020 16:52:56 +0000 (18:52 +0200)]
Merge pull request #41 from thecodingmachine/one_env_per_branch
Deploying one environment per branch
David Négrier [Mon, 13 Apr 2020 16:34:13 +0000 (18:34 +0200)]
Using tagged version for rlespinasse/github-slug-action
David Négrier [Mon, 13 Apr 2020 16:33:27 +0000 (18:33 +0200)]
Fixing version
David Négrier [Mon, 13 Apr 2020 16:30:22 +0000 (18:30 +0200)]
Adding a message with deployment location at the end of deployment
David Négrier [Mon, 13 Apr 2020 16:15:27 +0000 (18:15 +0200)]
Fixing slugify issue
David Négrier [Mon, 13 Apr 2020 13:45:35 +0000 (15:45 +0200)]
Fixing action
David Négrier [Mon, 13 Apr 2020 13:44:33 +0000 (15:44 +0200)]
Fixing ref slug
David Négrier [Mon, 13 Apr 2020 13:14:16 +0000 (15:14 +0200)]
Fixing libsonnet and changing deployment namespace
David Négrier [Mon, 13 Apr 2020 13:08:36 +0000 (15:08 +0200)]
Triggering build and deploy on every branch
David Négrier [Mon, 13 Apr 2020 13:07:04 +0000 (15:07 +0200)]
Deploying one environment per branch
grégoire parant [Mon, 13 Apr 2020 15:04:33 +0000 (17:04 +0200)]
Merge pull request #42 from gparant/refactor-sizing-character
Refactor sizing hitbox character
gparant [Mon, 13 Apr 2020 14:56:06 +0000 (16:56 +0200)]
Add comment talk when user have a collision & comment collision shwon
gparant [Mon, 13 Apr 2020 14:53:19 +0000 (16:53 +0200)]
Refactor sizing hitbox charactere
grégoire parant [Mon, 13 Apr 2020 14:10:09 +0000 (16:10 +0200)]
Merge pull request #40 from thecodingmachine/kharhamel-interaction
conflict interaction @Kharhamel
gparant [Mon, 13 Apr 2020 13:41:11 +0000 (15:41 +0200)]
Fix move & stop player
gparant [Mon, 13 Apr 2020 13:35:38 +0000 (15:35 +0200)]
Fix, current player say
gparant [Mon, 13 Apr 2020 13:34:09 +0000 (15:34 +0200)]
Fix feadback @Kharhamel
gparant [Mon, 13 Apr 2020 13:15:20 +0000 (15:15 +0200)]
Add feature to move bubble
David Négrier [Mon, 13 Apr 2020 12:53:09 +0000 (14:53 +0200)]
Merge pull request #35 from thecodingmachine/cd
Installing a continuous deployement environement
David Négrier [Mon, 13 Apr 2020 12:46:45 +0000 (14:46 +0200)]
Fixing Dockerfile build path
gparant [Mon, 13 Apr 2020 11:42:21 +0000 (13:42 +0200)]
Merge branch 'interaction' into kharhamel-interaction
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
kharhamel [Sun, 12 Apr 2020 17:35:51 +0000 (19:35 +0200)]
added som ebasic speech bubbles
kharhamel [Sun, 12 Apr 2020 17:06:31 +0000 (19:06 +0200)]
the other playes now run away from the player on contact
kharhamel [Sun, 12 Apr 2020 16:28:05 +0000 (18:28 +0200)]
fixed the player animations
kharhamel [Sun, 12 Apr 2020 15:13:33 +0000 (17:13 +0200)]
made the player pushable by other models
kharhamel [Sun, 12 Apr 2020 15:08:28 +0000 (17:08 +0200)]
added other players models and fixed collision with other entities
kharhamel [Sun, 12 Apr 2020 14:12:08 +0000 (16:12 +0200)]
rewrote the app code to more easily allow for collisions
David Négrier [Sun, 12 Apr 2020 13:50:14 +0000 (15:50 +0200)]
Triggerring CI rerun
grégoire parant [Sun, 12 Apr 2020 12:00:28 +0000 (14:00 +0200)]
Merge pull request #36 from thecodingmachine/multi-players-on-map
Multi player on the map
gparant [Sun, 12 Apr 2020 11:57:00 +0000 (13:57 +0200)]
Fix feedback @kharhamel
kharhamel [Sat, 11 Apr 2020 16:17:36 +0000 (18:17 +0200)]
added a rock
kharhamel [Sat, 11 Apr 2020 14:46:28 +0000 (16:46 +0200)]
created a class to centralize all user inputs catching and expose user events
David Négrier [Sat, 11 Apr 2020 13:11:22 +0000 (15:11 +0200)]
Fixing Dockerfiles
David Négrier [Sat, 11 Apr 2020 10:27:03 +0000 (12:27 +0200)]
Fixing hosts in deeployer config
gparant [Fri, 10 Apr 2020 10:54:05 +0000 (12:54 +0200)]
Multi players on the map
- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
David Négrier [Thu, 9 Apr 2020 13:10:44 +0000 (15:10 +0200)]
Fixing deeployer file
David Négrier [Thu, 9 Apr 2020 12:50:43 +0000 (14:50 +0200)]
Testing
David Négrier [Thu, 9 Apr 2020 12:21:43 +0000 (14:21 +0200)]
Setting Kube config in deeployer
David Négrier [Thu, 9 Apr 2020 10:14:06 +0000 (12:14 +0200)]
Adding namespace to deeployer
David Négrier [Thu, 9 Apr 2020 09:57:19 +0000 (11:57 +0200)]
Fixing push action
David Négrier [Thu, 9 Apr 2020 09:56:29 +0000 (11:56 +0200)]
Fixing push action
David Négrier [Thu, 9 Apr 2020 09:03:24 +0000 (11:03 +0200)]
Fixing action file
David Négrier [Thu, 9 Apr 2020 09:00:30 +0000 (11:00 +0200)]
Setting up continuous deployment
David Négrier [Wed, 8 Apr 2020 16:38:28 +0000 (18:38 +0200)]
Merge pull request #34 from thecodingmachine/Refactoring-Phaser-Class
Refactoring Phaser Game
gparant [Tue, 7 Apr 2020 21:56:16 +0000 (23:56 +0200)]
Fix play anim
gparant [Tue, 7 Apr 2020 20:38:53 +0000 (22:38 +0200)]
Fix and refactor with comments of @moumoug
gparant [Tue, 7 Apr 2020 19:03:33 +0000 (21:03 +0200)]
Change comment with new message strategy
gparant [Tue, 7 Apr 2020 19:02:23 +0000 (21:02 +0200)]
Fix Message send to add direction
gparant [Tue, 7 Apr 2020 18:46:30 +0000 (20:46 +0200)]
Fix CI
gparant [Tue, 7 Apr 2020 18:41:35 +0000 (20:41 +0200)]
Refactor to include connexion
gparant [Tue, 7 Apr 2020 17:23:21 +0000 (19:23 +0200)]
Refactor Class
- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
David Négrier [Tue, 7 Apr 2020 06:31:44 +0000 (08:31 +0200)]
Merge pull request #32 from gparant/Camero-follow-player
The camera follows the player
gparant [Mon, 6 Apr 2020 23:28:36 +0000 (01:28 +0200)]
Camera following player.
- Add condition to follow the player.
- Add condition for the player never out map border.
David Négrier [Mon, 6 Apr 2020 21:29:22 +0000 (23:29 +0200)]
Merge pull request #31 from gparant/Camera-move-only-in-map
Fix to move the camera only in the map