gparant [Sun, 10 May 2020 22:07:54 +0000 (00:07 +0200)]
Add explain to have multi exit layers into the map
gparant [Sun, 10 May 2020 21:49:08 +0000 (23:49 +0200)]
Fix error mapping refresh in back & the end of this feature development
gparant [Sun, 10 May 2020 17:54:41 +0000 (19:54 +0200)]
Refactor leave and join room
gparant [Sun, 10 May 2020 17:45:17 +0000 (19:45 +0200)]
Change to update world by scene and room id
gparant [Sun, 10 May 2020 16:34:55 +0000 (18:34 +0200)]
Fix feedback @moufmouf strategy of maps managing by back.
gparant [Sun, 10 May 2020 15:55:30 +0000 (17:55 +0200)]
Fix feedback @moufmouf on circle texture
gparant [Sun, 10 May 2020 15:31:27 +0000 (17:31 +0200)]
Remove middleware to secure access API.
gparant [Sun, 10 May 2020 12:49:49 +0000 (14:49 +0200)]
Correct feedback @moufmouf
grégoire parant [Sun, 10 May 2020 12:48:58 +0000 (14:48 +0200)]
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
grégoire parant [Sun, 10 May 2020 12:48:34 +0000 (14:48 +0200)]
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
gparant [Sun, 10 May 2020 11:58:32 +0000 (13:58 +0200)]
Permit to dissociate data by room
- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
gparant [Sat, 9 May 2020 19:28:50 +0000 (21:28 +0200)]
Manage multi scene
- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
gparant [Sat, 9 May 2020 17:41:21 +0000 (19:41 +0200)]
Multi Scene in back end
- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
gparant [Sat, 9 May 2020 15:50:47 +0000 (17:50 +0200)]
Add maps in back
- Add all map json in back
- Create middleware to check authentification user
- Create controllers to get map
- Create access to get all files in folder Assets/Maps
gparant [Sat, 9 May 2020 14:47:55 +0000 (16:47 +0200)]
Update name map
- Change name in game scene and login scene
gparant [Sat, 9 May 2020 14:38:13 +0000 (16:38 +0200)]
Add map 1st floor
Rename map to floor 0
David Négrier [Sat, 9 May 2020 07:00:34 +0000 (09:00 +0200)]
Merge pull request #85 from thecodingmachine/fix/webrtc-group
Fix WebRtc group
gparant [Fri, 8 May 2020 19:17:52 +0000 (21:17 +0200)]
Fix manage webrtc room id
gparant [Fri, 8 May 2020 15:35:40 +0000 (17:35 +0200)]
Fix User depth
- Update strategy layers depth
- Add depth to manager layers positions between all users
David Négrier [Fri, 8 May 2020 14:21:16 +0000 (16:21 +0200)]
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
David Négrier [Fri, 8 May 2020 14:20:56 +0000 (16:20 +0200)]
Merge pull request #81 from thecodingmachine/display_groups
Adding the display of a circle around the group
David Négrier [Fri, 8 May 2020 14:14:49 +0000 (16:14 +0200)]
Merge pull request #82 from thecodingmachine/fix/webrtc
Fix webrtc
David Négrier [Fri, 8 May 2020 14:09:50 +0000 (16:09 +0200)]
Refactoring display of circle around group
The circle is now a sprite and not generated on every frame using a giant "graphics" object
David Négrier [Fri, 8 May 2020 13:20:49 +0000 (15:20 +0200)]
Renaming frame in tests
David Négrier [Fri, 8 May 2020 13:18:22 +0000 (15:18 +0200)]
Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
gparant [Fri, 8 May 2020 11:18:34 +0000 (13:18 +0200)]
Add layer override
gparant [Fri, 8 May 2020 10:43:02 +0000 (12:43 +0200)]
Personalization of DAM office
gparant [Fri, 8 May 2020 09:58:09 +0000 (11:58 +0200)]
Fix lint tsc
gparant [Fri, 8 May 2020 09:54:47 +0000 (11:54 +0200)]
Fix shares information to enter into Webrtc room.
- Refactor share position in world class.
- Update selects a client to send information about connecting WebRtc room.
gparant [Fri, 8 May 2020 09:16:49 +0000 (11:16 +0200)]
Fix webrtc back
- Add refuse to join if webrtc room have 4 players.
David Négrier [Thu, 7 May 2020 22:35:36 +0000 (00:35 +0200)]
Adding the display of a circle around the group
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
David Négrier [Thu, 7 May 2020 22:33:41 +0000 (00:33 +0200)]
Merge pull request #80 from thecodingmachine/display_groups
Fixing "none" animation does not exist log
David Négrier [Thu, 7 May 2020 21:33:21 +0000 (23:33 +0200)]
Fixing "none" animation does not exist log
David Négrier [Wed, 6 May 2020 07:47:44 +0000 (09:47 +0200)]
Merge pull request #76 from thecodingmachine/feature/login-page
Feature/login page
gparant [Wed, 6 May 2020 00:20:28 +0000 (02:20 +0200)]
Merge branch 'master' into feature/login-page
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/LogincScene.ts
gparant [Wed, 6 May 2020 00:17:07 +0000 (02:17 +0200)]
Fix CI
gparant [Wed, 6 May 2020 00:13:00 +0000 (02:13 +0200)]
Delete comment
gparant [Wed, 6 May 2020 00:12:37 +0000 (02:12 +0200)]
Fix to add frame of player user
gparant [Tue, 5 May 2020 23:58:04 +0000 (01:58 +0200)]
Merge branch 'refactoring_messages' into feature/login-page
# Conflicts:
# front/src/Phaser/Player/Player.ts
gparant [Tue, 5 May 2020 23:50:01 +0000 (01:50 +0200)]
Send event and play animation with user frame
David Négrier [Mon, 4 May 2020 21:11:59 +0000 (23:11 +0200)]
Only sending move events if the player actually moved
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
David Négrier [Mon, 4 May 2020 16:48:03 +0000 (18:48 +0200)]
Merge pull request #77 from thecodingmachine/e2efix
Fixing Cypress tests
David Négrier [Mon, 4 May 2020 16:38:04 +0000 (18:38 +0200)]
Fixing Cypress tests
gparant [Mon, 4 May 2020 06:44:07 +0000 (08:44 +0200)]
Fix unit test
gparant [Sun, 3 May 2020 23:54:49 +0000 (01:54 +0200)]
Fix CI
gparant [Sun, 3 May 2020 23:48:14 +0000 (01:48 +0200)]
Add select player in login page
gparant [Sun, 3 May 2020 20:24:14 +0000 (22:24 +0200)]
Name of map users
- Add name on user
- Delete NonPlayer class not used
David Négrier [Sun, 3 May 2020 16:51:25 +0000 (18:51 +0200)]
Fixing master deployment
David Négrier [Sun, 3 May 2020 16:21:24 +0000 (18:21 +0200)]
Merge pull request #69 from thecodingmachine/improve_welcome_screen
Improving welcome screen
David Négrier [Sun, 3 May 2020 16:04:01 +0000 (18:04 +0200)]
Merge from master
David Négrier [Sun, 3 May 2020 16:02:12 +0000 (18:02 +0200)]
Merge pull request #72 from thecodingmachine/event_group
Refactoring events to connect/disconnect a user to a group
David Négrier [Sun, 3 May 2020 15:53:05 +0000 (17:53 +0200)]
Merge branch 'master' of github.com:thecodingmachine/workadventure into event_group
David Négrier [Sun, 3 May 2020 15:52:46 +0000 (17:52 +0200)]
Merge pull request #73 from thecodingmachine/groupradius
Making the group radius distinct from the minimum distance to connect 2 players
David Négrier [Sun, 3 May 2020 15:47:54 +0000 (17:47 +0200)]
Merge
David Négrier [Sun, 3 May 2020 15:46:26 +0000 (17:46 +0200)]
Reducing connection distance and group radius
David Négrier [Sun, 3 May 2020 15:38:44 +0000 (17:38 +0200)]
Merge pull request #70 from thecodingmachine/webrtc
Webrtc
gparant [Sun, 3 May 2020 15:19:42 +0000 (17:19 +0200)]
Add feature to mute or switch off cam
David Négrier [Sun, 3 May 2020 14:56:19 +0000 (16:56 +0200)]
Making the group radius distinct from the minimum distance to connect 2 players
Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
gparant [Sun, 3 May 2020 14:30:22 +0000 (16:30 +0200)]
Fix update callback
gparant [Sun, 3 May 2020 14:28:18 +0000 (16:28 +0200)]
Connect and Disconnect event.
David Négrier [Sun, 3 May 2020 14:22:42 +0000 (16:22 +0200)]
Improving test
gparant [Sun, 3 May 2020 14:18:05 +0000 (16:18 +0200)]
Merge branch 'event_group' into webrtc
# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
David Négrier [Sun, 3 May 2020 14:08:04 +0000 (16:08 +0200)]
Refactoring events to connect/disconnect a user to a group
David Négrier [Sun, 3 May 2020 13:51:16 +0000 (15:51 +0200)]
Merge
David Négrier [Sun, 3 May 2020 13:31:20 +0000 (15:31 +0200)]
Removing comment
David Négrier [Sun, 3 May 2020 13:29:40 +0000 (15:29 +0200)]
Putting the name in GameManager rather than passing it from scene to scene.
David Négrier [Sun, 3 May 2020 13:18:15 +0000 (15:18 +0200)]
Adding login method back for future use in LogincScene
gparant [Sun, 3 May 2020 12:29:45 +0000 (14:29 +0200)]
Fix style cam
gparant [Sat, 2 May 2020 21:48:33 +0000 (23:48 +0200)]
Fix CI
gparant [Sat, 2 May 2020 18:51:49 +0000 (20:51 +0200)]
Merge branch 'master' into webrtc
# Conflicts:
# front/src/Phaser/Player/Player.ts
gparant [Sat, 2 May 2020 18:46:02 +0000 (20:46 +0200)]
Fix webrtc multi
Kharhamel [Sat, 2 May 2020 15:36:51 +0000 (17:36 +0200)]
Merge pull request #71 from thecodingmachine/improveAnims
used Phaser's event system to remove the dependency of Player on Connexion
kharhamel [Sat, 2 May 2020 14:54:52 +0000 (16:54 +0200)]
used the vent system to remove the dependency of Player on Connexion
gparant [Fri, 1 May 2020 22:36:04 +0000 (00:36 +0200)]
Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
gparant [Fri, 1 May 2020 22:31:44 +0000 (00:31 +0200)]
Fix webrtc
David Négrier [Fri, 1 May 2020 21:48:30 +0000 (23:48 +0200)]
Fixing linting
David Négrier [Fri, 1 May 2020 21:38:09 +0000 (23:38 +0200)]
Displaying the name of a player above its head (names are not passed through the network yet)
David Négrier [Fri, 1 May 2020 21:19:51 +0000 (23:19 +0200)]
Changed font from text
Input name can only be 4 characters long
Passing name to next scene
David Négrier [Fri, 1 May 2020 20:23:41 +0000 (22:23 +0200)]
Adding logo in the bottom right corner and placing help text in function of height
David Négrier [Fri, 1 May 2020 20:03:06 +0000 (22:03 +0200)]
Merge pull request #68 from thecodingmachine/improveAnims
reenabled diagonal movement
gparant [Fri, 1 May 2020 19:15:00 +0000 (21:15 +0200)]
Update video style and start peer connexion
kharhamel [Thu, 30 Apr 2020 17:36:28 +0000 (19:36 +0200)]
reenabled diagonal movement
Kharhamel [Thu, 30 Apr 2020 17:20:44 +0000 (19:20 +0200)]
Merge pull request #67 from thecodingmachine/loginSceneFix
remove the GameSceneInterface from LoginScene
kharhamel [Thu, 30 Apr 2020 17:18:35 +0000 (19:18 +0200)]
remove the GameSceneInterface from LoginScene
David Négrier [Wed, 29 Apr 2020 21:28:23 +0000 (23:28 +0200)]
Merge pull request #63 from thecodingmachine/barycenter_based_groups
Barycenter based groups
David Négrier [Wed, 29 Apr 2020 21:18:42 +0000 (23:18 +0200)]
Adding support for leaving the group if the socket is closed
David Négrier [Wed, 29 Apr 2020 21:12:55 +0000 (23:12 +0200)]
First working version with disconnection
David Négrier [Wed, 29 Apr 2020 20:41:48 +0000 (22:41 +0200)]
Switching connection to a barycenter approach
David Négrier [Wed, 29 Apr 2020 20:06:37 +0000 (22:06 +0200)]
Merge branch 'feature/back-players-proximity' into barycenter_based_groups
David Négrier [Wed, 29 Apr 2020 16:10:21 +0000 (18:10 +0200)]
Merge pull request #54 from thecodingmachine/webrtc
Create webrtc connexion
gparant [Wed, 29 Apr 2020 15:55:55 +0000 (17:55 +0200)]
Delete file
gparant [Wed, 29 Apr 2020 15:49:40 +0000 (17:49 +0200)]
Refactor
gparant [Wed, 29 Apr 2020 15:37:17 +0000 (17:37 +0200)]
Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts:
# front/src/Connexion.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
David Négrier [Wed, 29 Apr 2020 15:11:22 +0000 (17:11 +0200)]
Merge pull request #61 from thecodingmachine/simplify
first step in simplification: remove the concept of room in the front…
gparant [Tue, 28 Apr 2020 23:40:32 +0000 (01:40 +0200)]
Merge world and webrtc conexion
gparant [Tue, 28 Apr 2020 22:05:16 +0000 (00:05 +0200)]
Merge branch 'master' into webrtc
# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
gparant [Tue, 28 Apr 2020 22:01:37 +0000 (00:01 +0200)]
Fix integration login scene in game manager
David Négrier [Tue, 28 Apr 2020 21:23:50 +0000 (23:23 +0200)]
Adding TODO comment
David Négrier [Tue, 28 Apr 2020 21:01:56 +0000 (23:01 +0200)]
Adding a (failing test) for disconnecting users
David Négrier [Tue, 28 Apr 2020 20:51:24 +0000 (22:51 +0200)]
Merge pull request #57 from thecodingmachine/characters
Adding a huge collection of characters to play with