From: NIP Date: Mon, 13 Apr 2020 18:05:13 +0000 (+0200) Subject: Change calque names into game scene TS file X-Git-Url: https://vcs.fsf.org/?a=commitdiff_plain;h=f00d10d56ac4824a2beb3e58175c2e9d7a4d78c7;p=libreadventure.git Change calque names into game scene TS file --- diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 48acf4a..12acded 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -66,8 +66,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //add layer on map this.Layers = new Array(); - this.addLayer( this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0).setDepth(-2) ); - this.addLayer( this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0).setDepth(-1) ); + this.addLayer( this.Map.createStaticLayer("bottom", [this.Terrain], 0, 0).setDepth(-2) ); + this.addLayer( this.Map.createStaticLayer("top", [this.Terrain], 0, 0).setDepth(-1) ); //add entities this.Objects = new Array();