From: gparant Date: Mon, 6 Apr 2020 20:55:09 +0000 (+0200) Subject: Fix to move the camera only in the map. The camera stops on the border map. X-Git-Url: https://vcs.fsf.org/?a=commitdiff_plain;h=ddc39d6e50aca0ff989027d7de4a63b397eaa007;p=libreadventure.git Fix to move the camera only in the map. The camera stops on the border map. --- diff --git a/front/src/Enum/EnvironmentVariable.ts b/front/src/Enum/EnvironmentVariable.ts index 0e10e78..71934e6 100644 --- a/front/src/Enum/EnvironmentVariable.ts +++ b/front/src/Enum/EnvironmentVariable.ts @@ -1,5 +1,7 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost"; +const RESOLUTION = 2; export { - API_URL + API_URL, + RESOLUTION } \ No newline at end of file diff --git a/front/src/GameScene.ts b/front/src/GameScene.ts index 2567a1f..59c06ca 100644 --- a/front/src/GameScene.ts +++ b/front/src/GameScene.ts @@ -1,3 +1,4 @@ +import {RESOLUTION} from "./Enum/EnvironmentVariable"; export class GameScene extends Phaser.Scene { private player: Phaser.GameObjects.Sprite; @@ -12,6 +13,8 @@ export class GameScene extends Phaser.Scene { private keyDown: Phaser.Input.Keyboard.Key; private keyShift: Phaser.Input.Keyboard.Key; + private Mappy : Phaser.Tilemaps.Tilemap; + constructor() { super({ key: "GameScene" @@ -47,11 +50,11 @@ export class GameScene extends Phaser.Scene { } create(): void { - let mappy = this.add.tilemap("map"); - let terrain = mappy.addTilesetImage("tiles", "tiles"); + this.Mappy = this.add.tilemap("map"); + let terrain = this.Mappy.addTilesetImage("tiles", "tiles"); - let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0); - let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0); + let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0); + let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0); // Let's manage animations of the player this.anims.create({ @@ -87,26 +90,43 @@ export class GameScene extends Phaser.Scene { //player.setBounce(0.2); //player.setCollideWorldBounds(true); this.player = this.add.sprite(450, 450, 'player'); - } private angle: number = 0; update(dt: number): void { + let xCameraPosition = this.cameras.main.scrollX; + let yCameraPosition = this.cameras.main.scrollY; + let speedMultiplier = this.keyShift.isDown ? 5 : 1; - - + if (this.keyUp.isDown) { - this.moveCamera(0, -1, speedMultiplier); + if(yCameraPosition > 0) { + this.moveCamera(0, -1, speedMultiplier); + }else { + this.cameras.main.scrollY = 0; + } } if (this.keyLeft.isDown) { - this.moveCamera(-1, 0, speedMultiplier); + if(xCameraPosition > 0) { + this.moveCamera(-1, 0, speedMultiplier); + }else{ + this.cameras.main.scrollX = 0; + } } if (this.keyDown.isDown) { - this.moveCamera(0, 1, speedMultiplier); + if(this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) { + this.moveCamera(0, 1, speedMultiplier); + }else{ + this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION)); + } } if (this.keyRight.isDown) { - this.moveCamera(1, 0, speedMultiplier); + if(this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) { + this.moveCamera(1, 0, speedMultiplier); + }else{ + this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION)); + } } if (this.keyZ.isDown) { diff --git a/front/src/index.ts b/front/src/index.ts index 9c7c0e8..cf10062 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -2,22 +2,21 @@ import 'phaser'; import GameConfig = Phaser.Types.Core.GameConfig; import {GameScene} from "./GameScene"; import {Connexion} from "./Connexion"; - -const resolution = 2; +import {RESOLUTION} from "./Enum/EnvironmentVariable"; const config: GameConfig = { title: "Office game", - width: window.innerWidth / resolution, - height: window.innerHeight / resolution, + width: window.innerWidth / RESOLUTION, + height: window.innerHeight / RESOLUTION, parent: "game", scene: [GameScene], - zoom: resolution, + zoom: RESOLUTION, }; let game = new Phaser.Game(config); window.addEventListener('resize', function (event) { - game.scale.resize(window.innerWidth / resolution, window.innerHeight / resolution); + game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION); }); const connexion = new Connexion("test@gmail.com");