From: kharhamel Date: Sun, 12 Apr 2020 15:13:33 +0000 (+0200) Subject: made the player pushable by other models X-Git-Url: https://vcs.fsf.org/?a=commitdiff_plain;h=d1106d757daba6b0e85a1ac3c22e97bacb6f1d7c;p=libreadventure.git made the player pushable by other models --- diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 545146b..dac1f2f 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -103,6 +103,10 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ let eventList = this.userInputManager.getEventListForGameTick(); this.player.move(eventList); + + this.otherPlayers.getChildren().forEach((otherPlayer: NonPlayer) => { + otherPlayer.setVelocity(20, 5); + }) } sharedUserPosition(data: []): void { diff --git a/front/src/Phaser/Player/Player.ts b/front/src/Phaser/Player/Player.ts index f6079ac..e4395b3 100644 --- a/front/src/Phaser/Player/Player.ts +++ b/front/src/Phaser/Player/Player.ts @@ -8,7 +8,7 @@ export class Player extends PlayableCaracter{ constructor(scene: Phaser.Scene, x: number, y: number) { super(scene, x, y, Textures.Player, 26); - this.setImmovable(false); + this.setImmovable(false); //the current player model should be push away by other players to prevent conflict this.setSize(32, 32); //edit the hitbox to better match the caracter model }