From: David NĂ©grier <d.negrier@thecodingmachine.com> Date: Sat, 23 May 2020 15:12:36 +0000 (+0200) Subject: Merge pull request #122 from thecodingmachine/reconnecting_scene X-Git-Url: https://vcs.fsf.org/?a=commitdiff_plain;h=080e08eeef97a7748be4cc285db81b5241d509a7;p=libreadventure.git Merge pull request #122 from thecodingmachine/reconnecting_scene Adding a special scene to wait for server reconnection --- 080e08eeef97a7748be4cc285db81b5241d509a7 diff --cc front/src/Phaser/Game/GameScene.ts index cce0e93,9aa6ece..2ec6ea1 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@@ -1,11 -1,12 +1,11 @@@ -import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager"; +import {GameManager, gameManager, HasMovedEvent} from "./GameManager"; import { GroupCreatedUpdatedMessageInterface, - MessageUserJoined, MessageUserMovedInterface, - MessageUserPositionInterface + MessageUserPositionInterface, PointInterface, PositionInterface } from "../../Connexion"; import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player"; -import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; +import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap"; import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter"; import Texture = Phaser.Textures.Texture;