From: David NĂ©grier <d.negrier@thecodingmachine.com>
Date: Sat, 23 May 2020 15:12:36 +0000 (+0200)
Subject: Merge pull request #122 from thecodingmachine/reconnecting_scene
X-Git-Url: https://vcs.fsf.org/?a=commitdiff_plain;h=080e08eeef97a7748be4cc285db81b5241d509a7;p=libreadventure.git

Merge pull request #122 from thecodingmachine/reconnecting_scene

Adding a special scene to wait for server reconnection
---

080e08eeef97a7748be4cc285db81b5241d509a7
diff --cc front/src/Phaser/Game/GameScene.ts
index cce0e93,9aa6ece..2ec6ea1
--- a/front/src/Phaser/Game/GameScene.ts
+++ b/front/src/Phaser/Game/GameScene.ts
@@@ -1,11 -1,12 +1,11 @@@
 -import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
 +import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
  import {
      GroupCreatedUpdatedMessageInterface,
 -    MessageUserJoined,
      MessageUserMovedInterface,
-     MessageUserPositionInterface
+     MessageUserPositionInterface, PointInterface, PositionInterface
  } from "../../Connexion";
  import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
 -import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
 +import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
  import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
  import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
  import Texture = Phaser.Textures.Texture;