//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
- this.addLayer( this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0).setDepth(-2) );
- this.addLayer( this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0).setDepth(-1) );
+ this.addLayer( this.Map.createStaticLayer("bottom", [this.Terrain], 0, 0).setDepth(-2) );
+ this.addLayer( this.Map.createStaticLayer("top", [this.Terrain], 0, 0).setDepth(-1) );
//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();