-import {GameManagerInterface} from "./Phaser/Game/GameManager";
+import {GameManager} from "./Phaser/Game/GameManager";
const SocketIo = require('socket.io-client');
import Axios from "axios";
-import {API_URL} from "./Enum/EnvironmentVariable";
+import {API_URL, ROOM} from "./Enum/EnvironmentVariable";
class Message {
userId: string;
startedRoom : string;
createConnexion() : Promise<any>;
joinARoom(roomId : string) : void;
- sharePosition(roomId : string, x : number, y : number, direction : string) : void;
+ sharePosition(x : number, y : number, direction : string) : void;
positionOfAllUser() : void;
}
export class Connexion implements ConnexionInterface{
userId: string;
startedRoom : string;
- GameManager: GameManagerInterface;
+ GameManager: GameManager;
- constructor(email : string, GameManager: GameManagerInterface) {
+ constructor(email : string, GameManager: GameManager) {
this.email = email;
this.GameManager = GameManager;
}
this.joinARoom(this.startedRoom);
//share your first position
- this.sharePosition(this.startedRoom, 0, 0);
+ this.sharePosition(0, 0);
this.positionOfAllUser();
/**
*
- * @param roomId
* @param x
* @param y
* @param direction
*/
- sharePosition(roomId : string, x : number, y : number, direction : string = "none") : void{
+ sharePosition(x : number, y : number, direction : string = "none") : void{
if(!this.socket){
return;
}
- let messageUserPosition = new MessageUserPosition(this.userId, roomId, new Point(x, y, direction));
+ let messageUserPosition = new MessageUserPosition(this.userId, ROOM[0], new Point(x, y, direction));
this.socket.emit('user-position', messageUserPosition.toString());
}
-import {GameSceneInterface, GameScene} from "./GameScene";
+import {GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
export let ConnexionInstance : ConnexionInterface;
-export interface GameManagerInterface {
- GameScenes: Array<GameSceneInterface>;
- status : number;
- createCurrentPlayer() : void;
- shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
-}
-export class GameManager implements GameManagerInterface {
- GameScenes: Array<GameSceneInterface> = [];
+export class GameManager {
status: number;
private ConnexionInstance: Connexion;
+ private currentGameScene: GameScene;
constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
- this.configureGame();
}
connect(email:string) {
this.ConnexionInstance = new Connexion(email, this);
+ ConnexionInstance = this.ConnexionInstance;
return this.ConnexionInstance.createConnexion()
}
-
- /**
- * permit to config rooms
- */
- configureGame() {
- ROOM.forEach((roomId) => {
- let newGame = new GameScene(roomId, this);
- this.GameScenes.push((newGame as GameSceneInterface));
- });
+
+ setCurrentGameScene(gameScene: GameScene) {
+ this.currentGameScene = gameScene;
}
+
/**
* Permit to create player in started room
- * @param RoomId
- * @param UserId
*/
createCurrentPlayer(): void {
//Get started room send by the backend
- let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === this.ConnexionInstance.startedRoom);
- game.createCurrentPlayer(this.ConnexionInstance.userId);
+ this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
return;
}
try {
- let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
- if (!Game) {
- return;
- }
- Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
+ this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}
-import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
+import {GameManager, gameManager, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
-import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
+import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
}
export interface GameSceneInterface extends Phaser.Scene {
- RoomId : string;
Map: Phaser.Tilemaps.Tilemap;
createCurrentPlayer(UserId : string) : void;
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
- GameManager : GameManagerInterface;
- RoomId : string;
+ GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer: CurrentGamerInterface;
MapPlayers : Phaser.Physics.Arcade.Group;
startY = (window.innerHeight / 2) / RESOLUTION;
- constructor(RoomId : string, GameManager : GameManagerInterface) {
+ constructor() {
super({
key: "GameScene"
});
- this.RoomId = RoomId;
- this.GameManager = GameManager;
+ this.GameManager = gameManager;
this.Terrains = [];
}
//hook preload scene
preload(): void {
+ this.GameManager.setCurrentGameScene(this);
cypressAsserter.preloadStarted();
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
private sharePosition(direction: string) {
if (ConnexionInstance) {
- ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y, direction);
+ ConnexionInstance.sharePosition(this.x, this.y, direction);
}
}
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
-import {gameManager, GameManager} from "./Phaser/Game/GameManager";
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LogincScene} from "./Phaser/Login/LogincScene";
+import {GameScene} from "./Phaser/Game/GameScene";
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / RESOLUTION,
height: window.innerHeight / RESOLUTION,
parent: "game",
- scene: [LogincScene, ...gameManager.GameScenes as any],
+ scene: [LogincScene, GameScene],
zoom: RESOLUTION,
physics: {
default: "arcade",