private keyLeft: Phaser.Input.Keyboard.Key;
private keyUp: Phaser.Input.Keyboard.Key;
private keyDown: Phaser.Input.Keyboard.Key;
+ private keyShift: Phaser.Input.Keyboard.Key;
constructor() {
super({
}
init(): void {
+ this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
+
this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
}
- private moveCamera(x:number, y:number): void {
- this.cameras.main.scrollX += 2 * x;
- this.cameras.main.scrollY += 2 * y;
+ private moveCamera(x:number, y:number, speedMultiplier: number): void {
+ this.cameras.main.scrollX += speedMultiplier * 2 * x;
+ this.cameras.main.scrollY += speedMultiplier * 2 * y;
}
create(): void {
private angle: number = 0;
update(dt: number): void {
+ let speedMultiplier = this.keyShift.isDown ? 5 : 1;
+
if (this.keyZ.isDown || this.keyUp.isDown) {
- this.moveCamera(0, -1);
+ this.moveCamera(0, -1, speedMultiplier);
}
if (this.keyQ.isDown || this.keyLeft.isDown) {
- this.moveCamera(-1, 0);
+ this.moveCamera(-1, 0, speedMultiplier);
}
if (this.keyS.isDown || this.keyDown.isDown) {
- this.moveCamera(0, 1);
+ this.moveCamera(0, 1, speedMultiplier);
}
if (this.keyD.isDown || this.keyRight.isDown) {
- this.moveCamera(1, 0);
+ this.moveCamera(1, 0, speedMultiplier);
}
/*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));