preload(): void {
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
+ this.load.spritesheet('player',
+ 'resources/characters/pipoya/Male 01-1.png',
+ { frameWidth: 32, frameHeight: 32 }
+ );
}
init(): void {
let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
+ // Let's manage animations of the player
+ this.anims.create({
+ key: 'down',
+ frames: this.anims.generateFrameNumbers('player', { start: 0, end: 3 }),
+ frameRate: 10,
+ repeat: -1
+ });
+
+ this.anims.create({
+ key: 'left',
+ frames: this.anims.generateFrameNumbers('player', { start: 4, end: 8 }),
+ frameRate: 10,
+ repeat: -1
+ });
+
+ this.anims.create({
+ key: 'right',
+ frames: this.anims.generateFrameNumbers('player', { start: 9, end: 12 }),
+ frameRate: 10,
+ repeat: -1
+ });
+
+ this.anims.create({
+ key: 'up',
+ frames: this.anims.generateFrameNumbers('player', { start: 13, end: 16 }),
+ frameRate: 10,
+ repeat: -1
+ });
+
+ //let player = this.add.sprite(450, 450, 'player');
+ //player.anims.play('down');
+ //player.setBounce(0.2);
+ //player.setCollideWorldBounds(true);
+
+
}
private angle: number = 0;