![](doc/images/tiled_screenshot_1.png)
-If you have exit scene
-- You must create layer "exit". The layer have cases where the gamer can switch to the next scene.
-- In layer properties, you must add "exitSceneUrl" property. It represents a url map of the next scene For exemple : `/<map folder>/<map>.json`. Be careful, if you want that the next map will be correctly loaded, you must check that the map files are in folder `back/src/Assets/Maps/<your map folder>`. The files will be accessible by url `<HOST>/map/files/<your map folder>/...`.
-- If you want to have multi exit, you can create each layer with name "exit". Each layer has key `exitSceneUrl` and have tiles what represent exit from another scene.
+In order to place an on your scene that leads to another scene:
+
+- You must create an "exit" layer. The layer name MUST be "exit".
+- In layer properties, you must add "exitSceneUrl" property. It represents the map URL of the next scene. For example : `/<map folder>/<map>.json`. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder `back/src/Assets/Maps/<your map folder>`. The files will be accessible by url `<HOST>/map/files/<your map folder>/...`.
+- If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key `exitSceneUrl` and have tiles that represent exits to another scene.
+
![](doc/images/exit_layer_map.png)
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