Refactor Class
authorgparant <g.parant@thecodingmachine.com>
Tue, 7 Apr 2020 17:23:21 +0000 (19:23 +0200)
committergparant <g.parant@thecodingmachine.com>
Tue, 7 Apr 2020 17:23:21 +0000 (19:23 +0200)
 - Add MapManager permit to create map, camera and player.
 - Add CameraManager permit to move and update camera.
 - Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
 - Add Animation class permit to manage the player animations.

front/src/GameScene.ts [deleted file]
front/src/Phaser/CameraManager.ts [new file with mode: 0644]
front/src/Phaser/GameScene.ts [new file with mode: 0644]
front/src/Phaser/MapManager.ts [new file with mode: 0644]
front/src/Phaser/Player.ts [new file with mode: 0644]
front/src/Phaser/Player/Animation.ts [new file with mode: 0644]
front/src/index.ts

diff --git a/front/src/GameScene.ts b/front/src/GameScene.ts
deleted file mode 100644 (file)
index 2cb3613..0000000
+++ /dev/null
@@ -1,185 +0,0 @@
-import {RESOLUTION} from "./Enum/EnvironmentVariable";
-
-export class GameScene extends Phaser.Scene {
-    private player: Phaser.GameObjects.Sprite;
-    
-    private keyZ: Phaser.Input.Keyboard.Key;
-    private keyQ: Phaser.Input.Keyboard.Key;
-    private keyS: Phaser.Input.Keyboard.Key;
-    private keyD: Phaser.Input.Keyboard.Key;
-    private keyRight: Phaser.Input.Keyboard.Key;
-    private keyLeft: Phaser.Input.Keyboard.Key;
-    private keyUp: Phaser.Input.Keyboard.Key;
-    private keyDown: Phaser.Input.Keyboard.Key;
-    private keyShift: Phaser.Input.Keyboard.Key;
-
-    private Mappy : Phaser.Tilemaps.Tilemap;
-
-    private startX = ((window.innerWidth / 2) / RESOLUTION);
-    private startY = ((window.innerHeight / 2) / RESOLUTION);
-
-    constructor() {
-        super({
-            key: "GameScene"
-        });
-    }
-
-    preload(): void {
-        this.load.image('tiles', 'maps/tiles.png');
-        this.load.tilemapTiledJSON('map', 'maps/map2.json');
-        this.load.spritesheet('player',
-            'resources/characters/pipoya/Male 01-1.png',
-            { frameWidth: 32, frameHeight: 32 }
-        );
-    }
-
-    init(): void {
-        this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
-        
-        this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
-        this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
-        this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
-        this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
-
-        this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
-        this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
-        this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
-        this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
-    }
-    
-    private moveCamera(x:number, y:number, speedMultiplier: number): void {
-        this.cameras.main.scrollX += speedMultiplier * 2 * x;
-        this.cameras.main.scrollY += speedMultiplier * 2 * y;
-    }
-
-    create(): void {
-        this.Mappy = this.add.tilemap("map");
-        let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
-
-        let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
-        let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
-
-        // Let's manage animations of the player
-        this.anims.create({
-            key: 'down',
-            frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'left',
-            frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'right',
-            frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        this.anims.create({
-            key: 'up',
-            frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }),
-            frameRate: 10,
-            repeat: -1
-        });
-
-        //let player = this.add.sprite(450, 450, 'player');
-        //player.anims.play('down');
-        //player.setBounce(0.2);
-        //player.setCollideWorldBounds(true);
-        this.player = this.add.sprite(this.startX, this.startY, 'player');
-    }
-
-    private angle: number = 0;
-
-    update(dt: number): void {
-        let xCameraPosition = this.cameras.main.scrollX;
-        let yCameraPosition = this.cameras.main.scrollY;
-
-        let speedMultiplier = this.keyShift.isDown ? 5 : 1;
-
-        if (this.keyZ.isDown || this.keyUp.isDown) {
-            this.managePlayerAnimation('up');
-            if (this.player.y > 0) {
-                this.player.setY(this.player.y - 2);
-            } else {
-                this.player.setY(0);
-            }
-
-            if (yCameraPosition > 0) {
-                if (this.player.y < (this.Mappy.widthInPixels - this.startY)) {
-                    this.moveCamera(0, -1, speedMultiplier);
-                }
-            } else {
-                this.cameras.main.scrollY = 0;
-            }
-        } else if (this.keyQ.isDown || this.keyLeft.isDown) {
-
-            this.managePlayerAnimation('left');
-            if (this.player.x > 0) {
-                this.player.setX(this.player.x - 2);
-            } else {
-                this.player.setX(0);
-            }
-
-            if (xCameraPosition > 0) {
-                if (this.player.x < (this.Mappy.heightInPixels - this.startX)) {
-                    this.moveCamera(-1, 0, speedMultiplier);
-                }
-            } else {
-                this.cameras.main.scrollX = 0;
-            }
-        } else if (this.keyS.isDown || this.keyDown.isDown) {
-
-            this.managePlayerAnimation('down');
-            if (this.Mappy.heightInPixels > this.player.y) {
-                this.player.setY(this.player.y + 2);
-            } else {
-                this.player.setY(this.Mappy.heightInPixels);
-            }
-
-            if (this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
-                if (this.player.y > this.startY) {
-                    this.moveCamera(0, 1, speedMultiplier);
-                }
-            } else {
-                this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
-            }
-        } else if (this.keyD.isDown || this.keyRight.isDown) {
-
-            this.managePlayerAnimation('right');
-            if (this.Mappy.widthInPixels > this.player.x) {
-                this.player.setX(this.player.x + 2)
-            } else {
-                this.player.setX(this.Mappy.widthInPixels)
-            }
-
-            if (this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
-                if (this.player.x > this.startX) {
-                    this.moveCamera(1, 0, speedMultiplier);
-                }
-            } else {
-                this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
-            }
-        } else {
-            this.managePlayerAnimation('none');
-        }
-        /*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
-        this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
-
-        this.angle = dt * 0.0001;*/
-    }
-    
-    managePlayerAnimation(direction: string) {
-        if (!this.player.anims.currentAnim || this.player.anims.currentAnim.key !== direction) {
-            this.player.anims.play(direction);
-        } else if (direction === 'none' && this.player.anims.currentAnim) {
-            this.player.anims.currentAnim.destroy();
-        } 
-    }
-}
diff --git a/front/src/Phaser/CameraManager.ts b/front/src/Phaser/CameraManager.ts
new file mode 100644 (file)
index 0000000..528e06c
--- /dev/null
@@ -0,0 +1,95 @@
+import {RESOLUTION} from "../Enum/EnvironmentVariable";
+import {Player} from "./Player";
+import {MapManagerInterface} from "./MapManager";
+
+export interface CameraManagerInterface {
+    CurrentPlayer : Player;
+    MapManager : MapManagerInterface;
+    moveCamera() : void;
+}
+
+export class CameraManager implements CameraManagerInterface{
+    Scene : Phaser.Scene;
+    Camera : Phaser.Cameras.Scene2D.Camera;
+    CurrentPlayer : Player;
+    MapManager : MapManagerInterface;
+
+    constructor(
+        Scene: Phaser.Scene,
+        Camera : Phaser.Cameras.Scene2D.Camera,
+        MapManager: MapManagerInterface,
+        CurrentPlayer: Player
+    ) {
+        this.Scene = Scene;
+        this.MapManager = MapManager;
+        this.Camera = Camera;
+        this.CurrentPlayer = CurrentPlayer;
+    }
+    /**
+     *
+     * @param x
+     * @param y
+     * @param speedMultiplier
+     */
+    private moveCameraPosition(x:number, y:number, speedMultiplier: number): void {
+        this.Camera.scrollX += speedMultiplier * 2 * x;
+        this.Camera.scrollY += speedMultiplier * 2 * y;
+    }
+
+    /**
+     *
+     */
+    moveCamera(): void {
+        //center of camera
+        let startX = ((window.innerWidth / 2) / RESOLUTION);
+        let startY = ((window.innerHeight / 2) / RESOLUTION);
+
+        //if user client on shift, camera and player speed
+        let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
+
+        if (this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown) {
+            if (!this.CanToMoveUp()) {
+                this.Camera.scrollY = 0;
+            }else if (this.CurrentPlayer.y < (this.MapManager.Map.widthInPixels - startY)) {
+                this.moveCameraPosition(0, -1, speedMultiplier);
+            }
+        }
+        if (this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown) {
+            if (!this.CanToMoveLeft()) {
+                this.Camera.scrollX = 0;
+            }else if (this.CurrentPlayer.x < (this.MapManager.Map.heightInPixels - startX)) {
+                this.moveCameraPosition(-1, 0, speedMultiplier);
+            }
+        }
+        if (this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown) {
+            if (!this.CanToMoveDown()) {
+                this.Camera.scrollY = (this.MapManager.Map.heightInPixels - (window.innerHeight / RESOLUTION));
+            } else if (this.CurrentPlayer.y > startY) {
+                this.moveCameraPosition(0, 1, speedMultiplier);
+            }
+        }
+        if (this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown) {
+            if (!this.CanToMoveRight()) {
+                this.Camera.scrollX = (this.MapManager.Map.widthInPixels - (window.innerWidth / RESOLUTION));
+            } else if (this.CurrentPlayer.x > startX) {
+                this.moveCameraPosition(1, 0, speedMultiplier);
+            }
+        }
+    }
+
+    private CanToMoveUp(){
+        return this.Camera.scrollY > 0;
+    }
+
+    private CanToMoveLeft(){
+        return this.Camera.scrollX > 0;
+    }
+
+    private CanToMoveDown(){
+        return this.MapManager.Map.heightInPixels > (this.Camera.scrollY + (window.innerHeight / RESOLUTION))
+    }
+
+    private CanToMoveRight(){
+        return this.MapManager.Map.widthInPixels > (this.Camera.scrollX + (window.innerWidth / RESOLUTION))
+    }
+}
\ No newline at end of file
diff --git a/front/src/Phaser/GameScene.ts b/front/src/Phaser/GameScene.ts
new file mode 100644 (file)
index 0000000..4f2eb9c
--- /dev/null
@@ -0,0 +1,35 @@
+import {MapManagerInterface, MapManager} from "./MapManager";
+
+export class GameScene extends Phaser.Scene {
+    private MapManager : MapManagerInterface;
+
+    constructor() {
+        super({
+            key: "GameScene"
+        });
+    }
+
+    //hook preload scene
+    preload(): void {
+        this.load.image('tiles', 'maps/tiles.png');
+        this.load.tilemapTiledJSON('map', 'maps/map2.json');
+        this.load.spritesheet('player',
+            'resources/characters/pipoya/Male 01-1.png',
+            { frameWidth: 32, frameHeight: 32 }
+        );
+    }
+
+    //hook initialisation
+    init(){};
+
+    //hook create scene
+    create(): void {
+        //create map manager
+        this.MapManager = new MapManager(this);
+    }
+
+    //hook update
+    update(dt: number): void {
+        this.MapManager.update();
+    }
+}
diff --git a/front/src/Phaser/MapManager.ts b/front/src/Phaser/MapManager.ts
new file mode 100644 (file)
index 0000000..ecd8621
--- /dev/null
@@ -0,0 +1,85 @@
+import {CameraManager, CameraManagerInterface} from "./CameraManager";
+import {RESOLUTION} from "../Enum/EnvironmentVariable";
+import {Player} from "./Player";
+
+export interface MapManagerInterface {
+    keyZ: Phaser.Input.Keyboard.Key;
+    keyQ: Phaser.Input.Keyboard.Key;
+    keyS: Phaser.Input.Keyboard.Key;
+    keyD: Phaser.Input.Keyboard.Key;
+    keyRight: Phaser.Input.Keyboard.Key;
+    keyLeft: Phaser.Input.Keyboard.Key;
+    keyUp: Phaser.Input.Keyboard.Key;
+    keyDown: Phaser.Input.Keyboard.Key;
+    keyShift: Phaser.Input.Keyboard.Key;
+
+    Map: Phaser.Tilemaps.Tilemap;
+    Terrain: Phaser.Tilemaps.Tileset;
+    Camera: CameraManagerInterface;
+    update(): void;
+}
+export class MapManager implements MapManagerInterface{
+    keyZ: Phaser.Input.Keyboard.Key;
+    keyQ: Phaser.Input.Keyboard.Key;
+    keyS: Phaser.Input.Keyboard.Key;
+    keyD: Phaser.Input.Keyboard.Key;
+    keyRight: Phaser.Input.Keyboard.Key;
+    keyLeft: Phaser.Input.Keyboard.Key;
+    keyUp: Phaser.Input.Keyboard.Key;
+    keyDown: Phaser.Input.Keyboard.Key;
+    keyShift: Phaser.Input.Keyboard.Key;
+
+    Terrain : Phaser.Tilemaps.Tileset;
+    Camera: CameraManagerInterface;
+    CurrentPlayer: Player;
+    Scene: Phaser.Scene;
+    Map: Phaser.Tilemaps.Tilemap;
+    startX = (window.innerWidth / 2) / RESOLUTION;
+    startY = (window.innerHeight / 2) / RESOLUTION;
+
+    constructor(scene: Phaser.Scene){
+        this.Scene = scene;
+
+        //initalise map
+        this.Map = this.Scene.add.tilemap("map");
+        this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
+        this.Map.createStaticLayer("tiles", "tiles");
+        this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
+        this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
+
+        //initialise keyboard
+        this.initKeyBoard();
+
+        //initialise player
+        this.CurrentPlayer = new Player(
+            this.Scene,
+            this.startX,
+            this.startY,
+            this
+        );
+        this.CurrentPlayer.initAnimation();
+
+        //initialise camera
+        this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this, this.CurrentPlayer);
+    }
+
+
+    initKeyBoard() {
+        this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
+
+        this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
+        this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
+        this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
+        this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
+
+        this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
+        this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
+        this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
+        this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
+    }
+
+    update() : void {
+        this.CurrentPlayer.move();
+        this.Camera.moveCamera()
+    }
+}
\ No newline at end of file
diff --git a/front/src/Phaser/Player.ts b/front/src/Phaser/Player.ts
new file mode 100644 (file)
index 0000000..f76778a
--- /dev/null
@@ -0,0 +1,90 @@
+import {MapManagerInterface} from "./MapManager";
+import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
+
+export class Player extends Phaser.GameObjects.Sprite{
+    MapManager : MapManagerInterface;
+    PlayerValue : string;
+
+    constructor(
+        Scene : Phaser.Scene,
+        x : number,
+        y : number,
+        MapManager: MapManagerInterface,
+        PlayerValue : string = "player"
+    ) {
+        super(Scene, x, y, PlayerValue);
+        this.PlayerValue = PlayerValue;
+        Scene.add.existing(this);
+        this.MapManager = MapManager;
+    }
+
+
+    initAnimation(){
+        getPlayerAnimations(this.PlayerValue).forEach(d => {
+            this.scene.anims.create({
+                key: d.key,
+                frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
+                frameRate: d.frameRate,
+                repeat: d.repeat
+            });
+        })
+    }
+
+    move(){
+        //if user client on shift, camera and player speed
+        let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
+        let haveMove = false;
+
+        if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
+            if(!this.CanToMoveUp()){
+                return;
+            }
+            playAnimation(this, PlayerAnimationNames.WalkUp);
+            this.setY(this.y - (2 * speedMultiplier));
+            haveMove = true;
+        }
+        if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
+            if(!this.CanToMoveLeft()){
+                return;
+            }
+            playAnimation(this, PlayerAnimationNames.WalkLeft);
+            this.setX(this.x - (2 * speedMultiplier));
+            haveMove = true;
+        }
+        if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
+            if(!this.CanToMoveDown()){
+                return;
+            }
+            playAnimation(this, PlayerAnimationNames.WalkDown);
+            this.setY(this.y + (2 * speedMultiplier));
+            haveMove = true;
+        }
+        if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
+            if(!this.CanToMoveRight()){
+                return;
+            }
+            playAnimation(this, PlayerAnimationNames.WalkRight);
+            this.setX(this.x + (2 * speedMultiplier));
+            haveMove = true;
+        }
+        if(!haveMove){
+            playAnimation(this, PlayerAnimationNames.None);
+        }
+    }
+
+    private CanToMoveUp(){
+        return this.y > 0;
+    }
+
+    private CanToMoveLeft(){
+        return this.x > 0;
+    }
+
+    private CanToMoveDown(){
+        return this.MapManager.Map.heightInPixels > this.y;
+    }
+
+    private CanToMoveRight(){
+        return this.MapManager.Map.widthInPixels > this.x;
+    }
+}
\ No newline at end of file
diff --git a/front/src/Phaser/Player/Animation.ts b/front/src/Phaser/Player/Animation.ts
new file mode 100644 (file)
index 0000000..3652a8d
--- /dev/null
@@ -0,0 +1,60 @@
+interface AnimationData {
+    key: string;
+    frameRate: number;
+    repeat: number;
+    frameModel: string; //todo use an enum
+    frameStart: number;
+    frameEnd: number;
+}
+
+export enum PlayerAnimationNames {
+    WalkDown = 'down',
+    WalkLeft = 'left',
+    WalkUp = 'up',
+    WalkRight = 'right',
+    None = 'none',
+};
+
+export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
+    return [{
+        key: PlayerAnimationNames.WalkDown,
+        frameModel: PlayerValue,
+        frameStart: 0,
+        frameEnd: 2,
+        frameRate: 10,
+        repeat: -1
+    }, {
+        key: PlayerAnimationNames.WalkLeft,
+        frameModel: PlayerValue,
+        frameStart: 3,
+        frameEnd: 5,
+        frameRate: 10,
+        repeat: -1
+    }, {
+        key: PlayerAnimationNames.WalkRight,
+        frameModel: PlayerValue,
+        frameStart: 6,
+        frameEnd: 8,
+        frameRate: 10,
+        repeat: -1
+    }, {
+        key: PlayerAnimationNames.WalkUp,
+        frameModel: PlayerValue,
+        frameStart: 9,
+        frameEnd: 11,
+        frameRate: 10,
+        repeat: -1
+    }];
+};
+
+export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
+    if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
+        if (direction !== PlayerAnimationNames.None) {
+            Player.anims.play(direction);
+        } else if (Player.anims.isPlaying) {
+            Player.anims.stop();
+        }
+    } else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
+        Player.anims.currentAnim.destroy();
+    }
+};
index cf1006278176500f243fa4400b771bf2f42275bc..f0f5107dfa43e38f1d3e0195468aa87843e5b297 100644 (file)
@@ -1,6 +1,6 @@
 import 'phaser';
 import GameConfig = Phaser.Types.Core.GameConfig;
-import {GameScene} from "./GameScene";
+import {GameScene} from "./Phaser/GameScene";
 import {Connexion} from "./Connexion";
 import {RESOLUTION} from "./Enum/EnvironmentVariable";