- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
+++ /dev/null
-import {RESOLUTION} from "./Enum/EnvironmentVariable";
-
-export class GameScene extends Phaser.Scene {
- private player: Phaser.GameObjects.Sprite;
-
- private keyZ: Phaser.Input.Keyboard.Key;
- private keyQ: Phaser.Input.Keyboard.Key;
- private keyS: Phaser.Input.Keyboard.Key;
- private keyD: Phaser.Input.Keyboard.Key;
- private keyRight: Phaser.Input.Keyboard.Key;
- private keyLeft: Phaser.Input.Keyboard.Key;
- private keyUp: Phaser.Input.Keyboard.Key;
- private keyDown: Phaser.Input.Keyboard.Key;
- private keyShift: Phaser.Input.Keyboard.Key;
-
- private Mappy : Phaser.Tilemaps.Tilemap;
-
- private startX = ((window.innerWidth / 2) / RESOLUTION);
- private startY = ((window.innerHeight / 2) / RESOLUTION);
-
- constructor() {
- super({
- key: "GameScene"
- });
- }
-
- preload(): void {
- this.load.image('tiles', 'maps/tiles.png');
- this.load.tilemapTiledJSON('map', 'maps/map2.json');
- this.load.spritesheet('player',
- 'resources/characters/pipoya/Male 01-1.png',
- { frameWidth: 32, frameHeight: 32 }
- );
- }
-
- init(): void {
- this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
-
- this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
- this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
- this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
- this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
-
- this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
- this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
- this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
- this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
- }
-
- private moveCamera(x:number, y:number, speedMultiplier: number): void {
- this.cameras.main.scrollX += speedMultiplier * 2 * x;
- this.cameras.main.scrollY += speedMultiplier * 2 * y;
- }
-
- create(): void {
- this.Mappy = this.add.tilemap("map");
- let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
-
- let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
- let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
-
- // Let's manage animations of the player
- this.anims.create({
- key: 'down',
- frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }),
- frameRate: 10,
- repeat: -1
- });
-
- this.anims.create({
- key: 'left',
- frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }),
- frameRate: 10,
- repeat: -1
- });
-
- this.anims.create({
- key: 'right',
- frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }),
- frameRate: 10,
- repeat: -1
- });
-
- this.anims.create({
- key: 'up',
- frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }),
- frameRate: 10,
- repeat: -1
- });
-
- //let player = this.add.sprite(450, 450, 'player');
- //player.anims.play('down');
- //player.setBounce(0.2);
- //player.setCollideWorldBounds(true);
- this.player = this.add.sprite(this.startX, this.startY, 'player');
- }
-
- private angle: number = 0;
-
- update(dt: number): void {
- let xCameraPosition = this.cameras.main.scrollX;
- let yCameraPosition = this.cameras.main.scrollY;
-
- let speedMultiplier = this.keyShift.isDown ? 5 : 1;
-
- if (this.keyZ.isDown || this.keyUp.isDown) {
- this.managePlayerAnimation('up');
- if (this.player.y > 0) {
- this.player.setY(this.player.y - 2);
- } else {
- this.player.setY(0);
- }
-
- if (yCameraPosition > 0) {
- if (this.player.y < (this.Mappy.widthInPixels - this.startY)) {
- this.moveCamera(0, -1, speedMultiplier);
- }
- } else {
- this.cameras.main.scrollY = 0;
- }
- } else if (this.keyQ.isDown || this.keyLeft.isDown) {
-
- this.managePlayerAnimation('left');
- if (this.player.x > 0) {
- this.player.setX(this.player.x - 2);
- } else {
- this.player.setX(0);
- }
-
- if (xCameraPosition > 0) {
- if (this.player.x < (this.Mappy.heightInPixels - this.startX)) {
- this.moveCamera(-1, 0, speedMultiplier);
- }
- } else {
- this.cameras.main.scrollX = 0;
- }
- } else if (this.keyS.isDown || this.keyDown.isDown) {
-
- this.managePlayerAnimation('down');
- if (this.Mappy.heightInPixels > this.player.y) {
- this.player.setY(this.player.y + 2);
- } else {
- this.player.setY(this.Mappy.heightInPixels);
- }
-
- if (this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
- if (this.player.y > this.startY) {
- this.moveCamera(0, 1, speedMultiplier);
- }
- } else {
- this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
- }
- } else if (this.keyD.isDown || this.keyRight.isDown) {
-
- this.managePlayerAnimation('right');
- if (this.Mappy.widthInPixels > this.player.x) {
- this.player.setX(this.player.x + 2)
- } else {
- this.player.setX(this.Mappy.widthInPixels)
- }
-
- if (this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
- if (this.player.x > this.startX) {
- this.moveCamera(1, 0, speedMultiplier);
- }
- } else {
- this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
- }
- } else {
- this.managePlayerAnimation('none');
- }
- /*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
- this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
-
- this.angle = dt * 0.0001;*/
- }
-
- managePlayerAnimation(direction: string) {
- if (!this.player.anims.currentAnim || this.player.anims.currentAnim.key !== direction) {
- this.player.anims.play(direction);
- } else if (direction === 'none' && this.player.anims.currentAnim) {
- this.player.anims.currentAnim.destroy();
- }
- }
-}
--- /dev/null
+import {RESOLUTION} from "../Enum/EnvironmentVariable";
+import {Player} from "./Player";
+import {MapManagerInterface} from "./MapManager";
+
+export interface CameraManagerInterface {
+ CurrentPlayer : Player;
+ MapManager : MapManagerInterface;
+ moveCamera() : void;
+}
+
+export class CameraManager implements CameraManagerInterface{
+ Scene : Phaser.Scene;
+ Camera : Phaser.Cameras.Scene2D.Camera;
+ CurrentPlayer : Player;
+ MapManager : MapManagerInterface;
+
+ constructor(
+ Scene: Phaser.Scene,
+ Camera : Phaser.Cameras.Scene2D.Camera,
+ MapManager: MapManagerInterface,
+ CurrentPlayer: Player
+ ) {
+ this.Scene = Scene;
+ this.MapManager = MapManager;
+ this.Camera = Camera;
+ this.CurrentPlayer = CurrentPlayer;
+ }
+ /**
+ *
+ * @param x
+ * @param y
+ * @param speedMultiplier
+ */
+ private moveCameraPosition(x:number, y:number, speedMultiplier: number): void {
+ this.Camera.scrollX += speedMultiplier * 2 * x;
+ this.Camera.scrollY += speedMultiplier * 2 * y;
+ }
+
+ /**
+ *
+ */
+ moveCamera(): void {
+ //center of camera
+ let startX = ((window.innerWidth / 2) / RESOLUTION);
+ let startY = ((window.innerHeight / 2) / RESOLUTION);
+
+ //if user client on shift, camera and player speed
+ let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
+
+ if (this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown) {
+ if (!this.CanToMoveUp()) {
+ this.Camera.scrollY = 0;
+ }else if (this.CurrentPlayer.y < (this.MapManager.Map.widthInPixels - startY)) {
+ this.moveCameraPosition(0, -1, speedMultiplier);
+ }
+ }
+ if (this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown) {
+ if (!this.CanToMoveLeft()) {
+ this.Camera.scrollX = 0;
+ }else if (this.CurrentPlayer.x < (this.MapManager.Map.heightInPixels - startX)) {
+ this.moveCameraPosition(-1, 0, speedMultiplier);
+ }
+ }
+ if (this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown) {
+ if (!this.CanToMoveDown()) {
+ this.Camera.scrollY = (this.MapManager.Map.heightInPixels - (window.innerHeight / RESOLUTION));
+ } else if (this.CurrentPlayer.y > startY) {
+ this.moveCameraPosition(0, 1, speedMultiplier);
+ }
+ }
+ if (this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown) {
+ if (!this.CanToMoveRight()) {
+ this.Camera.scrollX = (this.MapManager.Map.widthInPixels - (window.innerWidth / RESOLUTION));
+ } else if (this.CurrentPlayer.x > startX) {
+ this.moveCameraPosition(1, 0, speedMultiplier);
+ }
+ }
+ }
+
+ private CanToMoveUp(){
+ return this.Camera.scrollY > 0;
+ }
+
+ private CanToMoveLeft(){
+ return this.Camera.scrollX > 0;
+ }
+
+ private CanToMoveDown(){
+ return this.MapManager.Map.heightInPixels > (this.Camera.scrollY + (window.innerHeight / RESOLUTION))
+ }
+
+ private CanToMoveRight(){
+ return this.MapManager.Map.widthInPixels > (this.Camera.scrollX + (window.innerWidth / RESOLUTION))
+ }
+}
\ No newline at end of file
--- /dev/null
+import {MapManagerInterface, MapManager} from "./MapManager";
+
+export class GameScene extends Phaser.Scene {
+ private MapManager : MapManagerInterface;
+
+ constructor() {
+ super({
+ key: "GameScene"
+ });
+ }
+
+ //hook preload scene
+ preload(): void {
+ this.load.image('tiles', 'maps/tiles.png');
+ this.load.tilemapTiledJSON('map', 'maps/map2.json');
+ this.load.spritesheet('player',
+ 'resources/characters/pipoya/Male 01-1.png',
+ { frameWidth: 32, frameHeight: 32 }
+ );
+ }
+
+ //hook initialisation
+ init(){};
+
+ //hook create scene
+ create(): void {
+ //create map manager
+ this.MapManager = new MapManager(this);
+ }
+
+ //hook update
+ update(dt: number): void {
+ this.MapManager.update();
+ }
+}
--- /dev/null
+import {CameraManager, CameraManagerInterface} from "./CameraManager";
+import {RESOLUTION} from "../Enum/EnvironmentVariable";
+import {Player} from "./Player";
+
+export interface MapManagerInterface {
+ keyZ: Phaser.Input.Keyboard.Key;
+ keyQ: Phaser.Input.Keyboard.Key;
+ keyS: Phaser.Input.Keyboard.Key;
+ keyD: Phaser.Input.Keyboard.Key;
+ keyRight: Phaser.Input.Keyboard.Key;
+ keyLeft: Phaser.Input.Keyboard.Key;
+ keyUp: Phaser.Input.Keyboard.Key;
+ keyDown: Phaser.Input.Keyboard.Key;
+ keyShift: Phaser.Input.Keyboard.Key;
+
+ Map: Phaser.Tilemaps.Tilemap;
+ Terrain: Phaser.Tilemaps.Tileset;
+ Camera: CameraManagerInterface;
+ update(): void;
+}
+export class MapManager implements MapManagerInterface{
+ keyZ: Phaser.Input.Keyboard.Key;
+ keyQ: Phaser.Input.Keyboard.Key;
+ keyS: Phaser.Input.Keyboard.Key;
+ keyD: Phaser.Input.Keyboard.Key;
+ keyRight: Phaser.Input.Keyboard.Key;
+ keyLeft: Phaser.Input.Keyboard.Key;
+ keyUp: Phaser.Input.Keyboard.Key;
+ keyDown: Phaser.Input.Keyboard.Key;
+ keyShift: Phaser.Input.Keyboard.Key;
+
+ Terrain : Phaser.Tilemaps.Tileset;
+ Camera: CameraManagerInterface;
+ CurrentPlayer: Player;
+ Scene: Phaser.Scene;
+ Map: Phaser.Tilemaps.Tilemap;
+ startX = (window.innerWidth / 2) / RESOLUTION;
+ startY = (window.innerHeight / 2) / RESOLUTION;
+
+ constructor(scene: Phaser.Scene){
+ this.Scene = scene;
+
+ //initalise map
+ this.Map = this.Scene.add.tilemap("map");
+ this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
+ this.Map.createStaticLayer("tiles", "tiles");
+ this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
+ this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
+
+ //initialise keyboard
+ this.initKeyBoard();
+
+ //initialise player
+ this.CurrentPlayer = new Player(
+ this.Scene,
+ this.startX,
+ this.startY,
+ this
+ );
+ this.CurrentPlayer.initAnimation();
+
+ //initialise camera
+ this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this, this.CurrentPlayer);
+ }
+
+
+ initKeyBoard() {
+ this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
+
+ this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
+ this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
+ this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
+ this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
+
+ this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
+ this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
+ this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
+ this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
+ }
+
+ update() : void {
+ this.CurrentPlayer.move();
+ this.Camera.moveCamera()
+ }
+}
\ No newline at end of file
--- /dev/null
+import {MapManagerInterface} from "./MapManager";
+import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
+
+export class Player extends Phaser.GameObjects.Sprite{
+ MapManager : MapManagerInterface;
+ PlayerValue : string;
+
+ constructor(
+ Scene : Phaser.Scene,
+ x : number,
+ y : number,
+ MapManager: MapManagerInterface,
+ PlayerValue : string = "player"
+ ) {
+ super(Scene, x, y, PlayerValue);
+ this.PlayerValue = PlayerValue;
+ Scene.add.existing(this);
+ this.MapManager = MapManager;
+ }
+
+
+ initAnimation(){
+ getPlayerAnimations(this.PlayerValue).forEach(d => {
+ this.scene.anims.create({
+ key: d.key,
+ frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
+ frameRate: d.frameRate,
+ repeat: d.repeat
+ });
+ })
+ }
+
+ move(){
+ //if user client on shift, camera and player speed
+ let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
+ let haveMove = false;
+
+ if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
+ if(!this.CanToMoveUp()){
+ return;
+ }
+ playAnimation(this, PlayerAnimationNames.WalkUp);
+ this.setY(this.y - (2 * speedMultiplier));
+ haveMove = true;
+ }
+ if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
+ if(!this.CanToMoveLeft()){
+ return;
+ }
+ playAnimation(this, PlayerAnimationNames.WalkLeft);
+ this.setX(this.x - (2 * speedMultiplier));
+ haveMove = true;
+ }
+ if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
+ if(!this.CanToMoveDown()){
+ return;
+ }
+ playAnimation(this, PlayerAnimationNames.WalkDown);
+ this.setY(this.y + (2 * speedMultiplier));
+ haveMove = true;
+ }
+ if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
+ if(!this.CanToMoveRight()){
+ return;
+ }
+ playAnimation(this, PlayerAnimationNames.WalkRight);
+ this.setX(this.x + (2 * speedMultiplier));
+ haveMove = true;
+ }
+ if(!haveMove){
+ playAnimation(this, PlayerAnimationNames.None);
+ }
+ }
+
+ private CanToMoveUp(){
+ return this.y > 0;
+ }
+
+ private CanToMoveLeft(){
+ return this.x > 0;
+ }
+
+ private CanToMoveDown(){
+ return this.MapManager.Map.heightInPixels > this.y;
+ }
+
+ private CanToMoveRight(){
+ return this.MapManager.Map.widthInPixels > this.x;
+ }
+}
\ No newline at end of file
--- /dev/null
+interface AnimationData {
+ key: string;
+ frameRate: number;
+ repeat: number;
+ frameModel: string; //todo use an enum
+ frameStart: number;
+ frameEnd: number;
+}
+
+export enum PlayerAnimationNames {
+ WalkDown = 'down',
+ WalkLeft = 'left',
+ WalkUp = 'up',
+ WalkRight = 'right',
+ None = 'none',
+};
+
+export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
+ return [{
+ key: PlayerAnimationNames.WalkDown,
+ frameModel: PlayerValue,
+ frameStart: 0,
+ frameEnd: 2,
+ frameRate: 10,
+ repeat: -1
+ }, {
+ key: PlayerAnimationNames.WalkLeft,
+ frameModel: PlayerValue,
+ frameStart: 3,
+ frameEnd: 5,
+ frameRate: 10,
+ repeat: -1
+ }, {
+ key: PlayerAnimationNames.WalkRight,
+ frameModel: PlayerValue,
+ frameStart: 6,
+ frameEnd: 8,
+ frameRate: 10,
+ repeat: -1
+ }, {
+ key: PlayerAnimationNames.WalkUp,
+ frameModel: PlayerValue,
+ frameStart: 9,
+ frameEnd: 11,
+ frameRate: 10,
+ repeat: -1
+ }];
+};
+
+export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
+ if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
+ if (direction !== PlayerAnimationNames.None) {
+ Player.anims.play(direction);
+ } else if (Player.anims.isPlaying) {
+ Player.anims.stop();
+ }
+ } else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
+ Player.anims.currentAnim.destroy();
+ }
+};
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
-import {GameScene} from "./GameScene";
+import {GameScene} from "./Phaser/GameScene";
import {Connexion} from "./Connexion";
import {RESOLUTION} from "./Enum/EnvironmentVariable";