Send event and play animation with user frame
authorgparant <g.parant@thecodingmachine.com>
Tue, 5 May 2020 23:50:01 +0000 (01:50 +0200)
committergparant <g.parant@thecodingmachine.com>
Tue, 5 May 2020 23:50:01 +0000 (01:50 +0200)
12 files changed:
back/src/Controller/IoSocketController.ts
back/src/Model/Websocket/ExSocketInterface.ts
back/src/Model/Websocket/ExtRoom.ts
back/src/Model/Websocket/Message.ts
back/tests/MessageTest.ts
front/src/Connexion.ts
front/src/Phaser/Entity/PlayableCaracter.ts
front/src/Phaser/Game/GameManager.ts
front/src/Phaser/Game/GameScene.ts
front/src/Phaser/Login/LogincScene.ts
front/src/Phaser/Player/Animation.ts
front/src/Phaser/Player/Player.ts

index c18b9e68687f132ce56118c8d73ac02b97f2ae5b..64012349b5b3d996a625d1605bf9400b77f8dd4d 100644 (file)
@@ -216,6 +216,7 @@ export class IoSocketController {
         socket.roomId = message.roomId;
         socket.userId = message.userId;
         socket.name = message.name;
+        socket.frame = message.frame;
     }
 
     refreshUserPosition() {
index dbc02385f18baf7a35c4e6d3561463d36bad26bd..7798509b1e062654a2d25051036576c9b875964f 100644 (file)
@@ -7,5 +7,6 @@ export interface ExSocketInterface extends Socket {
     webRtcRoomId: string;
     userId: string;
     name: string;
+    frame: string;
     position: PointInterface;
 }
\ No newline at end of file
index 49a6197c11b29139f8919e8db695bf3d40c0b9a0..a1b2cb6579997ca524bafd7dd676bb643975aef7 100644 (file)
@@ -25,6 +25,7 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
             roomId: socket.roomId,
             position: socket.position,
             name: socket.name,
+            frame: socket.frame,
         };
         let dataArray = <any>[];
         if (mapPositionUserByRoom.get(data.roomId)) {
index 0409a8d2b5eab7182cf131b1f99242fcd57218c0..16589e3b306212ca45cbe0d084b468d69defa3ff 100644 (file)
@@ -2,6 +2,7 @@ export class Message {
     userId: string;
     roomId: string;
     name: string;
+    frame: string;
 
     constructor(data: any) {
         if (!data.userId || !data.roomId) {
@@ -10,13 +11,15 @@ export class Message {
         this.userId = data.userId;
         this.roomId = data.roomId;
         this.name = data.name;
+        this.frame = data.frame;
     }
 
     toJson() {
         return {
             userId: this.userId,
             roomId: this.roomId,
-            name: this.name
+            name: this.name,
+            frame: this.frame
         }
     }
 }
\ No newline at end of file
index 3bae787b22c8c4d27247ffa356ecf441b5c7167f..e2b5f3720afdb2a2e1217b45db7a659f548c97a7 100644 (file)
@@ -3,37 +3,38 @@ import {Message} from "../src/Model/Websocket/Message";
 
 describe("Message Model", () => {
     it("should find userId and roomId", () => {
-        let message = {userId: "test1", roomId: "test2", name: "foo"};
+        let message = {userId: "test1", roomId: "test2", name: "foo", frame: "user"};
         let messageObject = new Message(message);
         expect(messageObject.userId).toBe("test1");
         expect(messageObject.roomId).toBe("test2");
         expect(messageObject.name).toBe("foo");
+        expect(messageObject.name).toBe("user");
     })
 
     it("should expose a toJson method", () => {
         let message = {userId: "test1", roomId: "test2", name: "foo"};
         let messageObject = new Message(message);
-        expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo"});
-    })
+        expect(messageObject.toJson()).toEqual({userId: "test1", roomId: "test2", name: "foo", frame: "user"});
+    });
 
     it("should find throw error when no userId", () => {
         let message = {roomId: "test2"};
         expect(() => {
             let messageObject = new Message(message);
         }).toThrow(new Error("userId or roomId cannot be null"));
-    })
+    });
 
     it("should find throw error when no roomId", () => {
         let message = {userId: "test1"};
         expect(() => {
             let messageObject = new Message(message);
         }).toThrow(new Error("userId or roomId cannot be null"));
-    })
+    });
 
     it("should find throw error when no roomId", () => {
         let message = {name: "foo"};
         expect(() => {
             let messageObject = new Message(message);
         }).toThrow(new Error("userId or roomId cannot be null"));
-    })
+    });
 })
\ No newline at end of file
index ecf58091ba8e522b39cc61f7e27214ec1bedd74a..4dfddee1d7e77e9c98ea74e715f9dad51f45b520 100644 (file)
@@ -18,18 +18,21 @@ class Message {
     userId: string;
     roomId: string;
     name: string;
+    frame: string;
 
-    constructor(userId : string, roomId : string, name: string) {
+    constructor(userId : string, roomId : string, name: string, frame: string) {
         this.userId = userId;
         this.roomId = roomId;
         this.name = name;
+        this.frame = frame;
     }
 
     toJson() {
         return {
             userId: this.userId,
             roomId: this.roomId,
-            name: this.name
+            name: this.name,
+            frame: this.frame
         }
     }
 }
@@ -68,14 +71,15 @@ export interface MessageUserPositionInterface {
     userId: string;
     roomId: string;
     name: string;
+    frame: string;
     position: PointInterface;
 }
 
 class MessageUserPosition extends Message implements MessageUserPositionInterface{
     position: PointInterface;
 
-    constructor(userId : string, roomId : string, point : Point, name: string) {
-        super(userId, roomId, name);
+    constructor(userId : string, roomId : string, point : Point, name: string, frame: string) {
+        super(userId, roomId, name, frame);
         this.position = point;
     }
 
@@ -111,7 +115,8 @@ class ListMessageUserPosition {
                     userPosition.position.y,
                     userPosition.position.direction
                 ),
-                userPosition.name
+                userPosition.name,
+                userPosition.frame
             ));
         });
     }
@@ -124,11 +129,11 @@ export interface ConnexionInterface {
     userId: string;
     startedRoom: string;
 
-    createConnexion(): Promise<any>;
+    createConnexion(frameSelected: string): Promise<any>;
 
-    joinARoom(roomId: string): void;
+    joinARoom(roomId: string, frame: string): void;
 
-    sharePosition(x: number, y: number, direction: string): void;
+    sharePosition(x: number, y: number, direction: string, frame: string): void;
 
     positionOfAllUser(): void;
 
@@ -156,7 +161,7 @@ export class Connexion implements ConnexionInterface {
         this.GameManager = GameManager;
     }
 
-    createConnexion(): Promise<ConnexionInterface> {
+    createConnexion(frameSelected: string): Promise<ConnexionInterface> {
         return Axios.post(`${API_URL}/login`, {email: this.email})
             .then((res) => {
                 this.token = res.data.token;
@@ -170,10 +175,10 @@ export class Connexion implements ConnexionInterface {
                 });
 
                 //join the room
-                this.joinARoom(this.startedRoom);
+                this.joinARoom(this.startedRoom, frameSelected);
 
                 //share your first position
-                this.sharePosition(0, 0);
+                this.sharePosition(0, 0, frameSelected);
 
                 this.positionOfAllUser();
 
@@ -188,11 +193,18 @@ export class Connexion implements ConnexionInterface {
     }
 
     /**
-     * Permit to join a room
+     *
      * @param roomId
+     * @param frame
      */
-    joinARoom(roomId: string): void {
-        let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0), this.email);
+    joinARoom(roomId: string, frame: string): void {
+        let messageUserPosition = new MessageUserPosition(
+            this.userId,
+            this.startedRoom,
+            new Point(0, 0),
+            this.email,
+            frame
+        );
         this.socket.emit(EventMessage.JOIN_ROOM, messageUserPosition.toString());
     }
 
@@ -200,13 +212,20 @@ export class Connexion implements ConnexionInterface {
      *
      * @param x
      * @param y
+     * @param frame
      * @param direction
      */
-    sharePosition(x : number, y : number, direction : string = "none") : void{
+    sharePosition(x : number, y : number, frame : string, direction : string = "none") : void{
         if(!this.socket){
             return;
         }
-        let messageUserPosition = new MessageUserPosition(this.userId, ROOM[0], new Point(x, y, direction), this.email);
+        let messageUserPosition = new MessageUserPosition(
+            this.userId,
+            ROOM[0],
+            new Point(x, y, direction),
+            this.email,
+            frame
+        );
         this.socket.emit(EventMessage.USER_POSITION, messageUserPosition.toString());
     }
 
index 02e5a08bd3e5ab0be9371997598e783fa1d5ffe1..339675c9eb2ac619ba141af09e40d5f591bd60e5 100644 (file)
@@ -2,13 +2,40 @@ import {PlayerAnimationNames} from "../Player/Animation";
 import {SpeechBubble} from "./SpeechBubble";
 import BitmapText = Phaser.GameObjects.BitmapText;
 
+export const PLAYER_RESOURCES: Array<any> = [
+    {name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
+    {name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
+    {name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
+    {name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
+
+    {name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
+    {name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
+    {name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
+    {name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
+
+    {name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
+    {name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
+    {name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
+    {name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
+
+    {name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
+    {name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
+    {name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
+    {name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
+];
+
 export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
     private bubble: SpeechBubble;
     private playerName: BitmapText;
+    public PlayerValue: string;
+    public PlayerTexture: string;
+
 
     constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
         super(scene, x, y, texture, frame);
 
+        this.PlayerValue = name;
+        this.PlayerTexture = texture;
         this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
         this.playerName.setOrigin(0.5).setCenterAlign();
         scene.add.existing(this.playerName);
@@ -23,22 +50,22 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
         this.setOffset(8, 16);
     }
 
-    move(x: number, y: number){
+    move(x: number, y: number) {
 
         this.setVelocity(x, y);
 
         //up or down animationss are prioritized over left and right
         if (this.body.velocity.y < 0) { //moving up
-            this.play(PlayerAnimationNames.WalkUp, true);
+            this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
         } else if (this.body.velocity.y > 0) { //moving down
-            this.play(PlayerAnimationNames.WalkDown, true);
+            this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
         } else if (this.body.velocity.x > 0) { //moving right
-            this.play(PlayerAnimationNames.WalkRight, true);
+            this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
         } else if (this.body.velocity.x < 0) { //moving left
-            this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
+            this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
         }
 
-        if(this.bubble) {
+        if (this.bubble) {
             this.bubble.moveBubble(this.x, this.y);
         }
         this.updatePlayerNamePosition(this.x, this.y);
index ad4d5a2c2ddeb8a96caa2fef5a17485eb8b19f30..4cc95c2a0661079b16441d9aaff573b08965c817 100644 (file)
@@ -13,6 +13,7 @@ export interface HasMovedEvent {
     direction: string;
     x: number;
     y: number;
+    frame: string;
 }
 
 export class GameManager {
@@ -21,15 +22,17 @@ export class GameManager {
     private currentGameScene: GameScene;
     private playerName: string;
     SimplePeer : SimplePeerInterface;
+    private frameUserSelected: string;
 
     constructor() {
         this.status = StatusGameManagerEnum.IN_PROGRESS;
     }
 
-    connect(name:string) {
+    connect(name: string, frameUserSelected : string) {
         this.playerName = name;
+        this.frameUserSelected = frameUserSelected;
         this.ConnexionInstance = new Connexion(name, this);
-        return this.ConnexionInstance.createConnexion().then(() => {
+        return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
             this.SimplePeer = new SimplePeer(this.ConnexionInstance);
         });
     }
@@ -67,8 +70,12 @@ export class GameManager {
         return this.playerName;
     }
 
+    getFrameSelected(): string {
+        return this.frameUserSelected;
+    }
+
     pushPlayerPosition(event: HasMovedEvent) {
-        this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
+        this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
     }
 }
 
index 98b3b693ba125552aa58cf777c541513caf358c9..39e486d1d54a7b10ab93f2a707332bf137d5e345 100644 (file)
@@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
 import Tile = Phaser.Tilemaps.Tile;
 import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
 import {cypressAsserter} from "../../Cypress/CypressAsserter";
+import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
 
 export const GameSceneName = "GameScene";
 export enum Textures {
-    Player = 'playerModel',
+    Player = 'male1',
     Map = 'map'
 }
 
@@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
             })
         });
         this.load.tilemapTiledJSON(Textures.Map, mapUrl);
-        this.load.spritesheet(Textures.Player,
-            'resources/characters/pipoya/Male 01-1.png',
-            { frameWidth: 32, frameHeight: 32 }
-        );
+
+        //add player png
+        PLAYER_RESOURCES.forEach((playerResource: any) => {
+            this.load.spritesheet(
+                playerResource.name,
+                playerResource.img,
+                {frameWidth: 32, frameHeight: 32}
+            );
+        });
+
         this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
 
         cypressAsserter.preloadFinished();
@@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
             this,
             this.startX,
             this.startY,
-            this.GameManager.getPlayerName()
+            this.GameManager.getPlayerName(),
+            this.GameManager.getFrameSelected()
         );
         this.CurrentPlayer.initAnimation();
 
@@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
             this,
             MessageUserPosition.position.x,
             MessageUserPosition.position.y,
-            MessageUserPosition.name
+            MessageUserPosition.name,
+            MessageUserPosition.frame
         );
         player.initAnimation();
         this.MapPlayers.add(player);
index fc29e02243462d99868e3e9a132b2047adde06e9..3ed2f0f525e751aa1c823ccf1de0de21ee01f7e1 100644 (file)
@@ -1,4 +1,4 @@
-import {gameManager, HasMovedEvent} from "../Game/GameManager";
+import {gameManager} from "../Game/GameManager";
 import {TextField} from "../Components/TextField";
 import {TextInput} from "../Components/TextInput";
 import {ClickButton} from "../Components/ClickButton";
@@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
 import {Player} from "../Player/Player";
 import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
 import Rectangle = Phaser.GameObjects.Rectangle;
+import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
 
 //todo: put this constants in a dedicated file
 export const LoginSceneName = "LoginScene";
@@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
     private selectedPlayer: Phaser.Physics.Arcade.Sprite;
     private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
 
-    private playerResources: Array<any> = [
-        {name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
-        {name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
-        {name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
-        {name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
-
-        {name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
-        {name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
-        {name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
-        {name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
-
-        {name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
-        {name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
-        {name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
-        {name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
-
-        {name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
-        {name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
-        {name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
-        {name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
-    ];
-
     constructor() {
         super({
             key: LoginSceneName
@@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
         // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
         this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
         //add player png
-        this.playerResources.forEach((playerResource: any) => {
+        PLAYER_RESOURCES.forEach((playerResource: any) => {
             this.load.spritesheet(
                 playerResource.name,
                 playerResource.img,
@@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
     }
 
     private async login(name: string) {
-        gameManager.connect(name).then(() => {
+        gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
             this.scene.start(GameSceneName);
         });
     }
@@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
     }
 
     createCurrentPlayer(UserId: string): void {
-        for (let i = 0; i < this.playerResources.length; i++) {
-            let playerResource = this.playerResources[i];
+        for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
+            let playerResource = PLAYER_RESOURCES[i];
             let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
             player.setBounce(0.2);
             player.setCollideWorldBounds(true);
@@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
             this.players.push(player);
         }
         this.selectedPlayer = this.players[0];
-        this.selectedPlayer.play(this.playerResources[0].name);
+        this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
     }
 
     shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
index 0ecc4d74f136b8865cf41f3eddbaac27b8215f01..742a69cd77c57473577d8739002747bc88e60ab4 100644 (file)
@@ -19,28 +19,28 @@ export enum PlayerAnimationNames {
 
 export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
     return [{
-        key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
+        key: `${name}-${PlayerAnimationNames.WalkDown}`, //TODO chnage, it's a key for one anumation of ine user type.
         frameModel: name,
         frameStart: 0,
         frameEnd: 2,
         frameRate: 10,
         repeat: -1
     }, {
-        key: PlayerAnimationNames.WalkLeft,
+        key: `${name}-${PlayerAnimationNames.WalkLeft}`,
         frameModel: name,
         frameStart: 3,
         frameEnd: 5,
         frameRate: 10,
         repeat: -1
     }, {
-        key: PlayerAnimationNames.WalkRight,
+        key: `${name}-${PlayerAnimationNames.WalkRight}`,
         frameModel: name,
         frameStart: 6,
         frameEnd: 8,
         frameRate: 10,
         repeat: -1
     }, {
-        key: PlayerAnimationNames.WalkUp,
+        key: `${name}-${PlayerAnimationNames.WalkUp}`,
         frameModel: name,
         frameStart: 9,
         frameEnd: 11,
index d13feed4d677e98597e0719ea5822c2161ab079c..c893545a89a6c942cab09b4e2892d4f13e1e0a9d 100644 (file)
@@ -8,7 +8,6 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter";
 export const hasMovedEventName = "hasMoved";
 export interface CurrentGamerInterface extends PlayableCaracter{
     userId : string;
-    PlayerValue : string;
     initAnimation() : void;
     moveUser(delta: number) : void;
     say(text : string) : void;
@@ -16,7 +15,6 @@ export interface CurrentGamerInterface extends PlayableCaracter{
 
 export interface GamerInterface extends PlayableCaracter{
     userId : string;
-    PlayerValue : string;
     initAnimation() : void;
     updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
     say(text : string) : void;
@@ -24,7 +22,6 @@ export interface GamerInterface extends PlayableCaracter{
 
 export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
     userId: string;
-    PlayerValue: string;
     userInputManager: UserInputManager;
     previousMove: string;
 
@@ -34,23 +31,23 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
         x: number,
         y: number,
         name: string,
-        PlayerValue: string = Textures.Player
+        PlayerTexture: string = Textures.Player
     ) {
-        super(Scene, x, y, PlayerValue, name, 1);
+        super(Scene, x, y, PlayerTexture, name, 1);
 
         //create input to move
         this.userInputManager = new UserInputManager(Scene);
 
         //set data
         this.userId = userId;
-        this.PlayerValue = PlayerValue;
+
 
         //the current player model should be push away by other players to prevent conflict
         this.setImmovable(false);
     }
 
     initAnimation(): void {
-        getPlayerAnimations().forEach(d => {
+        getPlayerAnimations(this.PlayerTexture).forEach(d => {
             this.scene.anims.create({
                 key: d.key,
                 frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
@@ -73,17 +70,17 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
         let y = 0;
         if (activeEvents.get(UserInputEvent.MoveUp)) {
             y = - moveAmount;
-            direction = PlayerAnimationNames.WalkUp;
+            direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`;
         } else if (activeEvents.get(UserInputEvent.MoveDown)) {
             y = moveAmount;
-            direction = PlayerAnimationNames.WalkDown;
+            direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`;
         }
         if (activeEvents.get(UserInputEvent.MoveLeft)) {
             x = -moveAmount;
-            direction = PlayerAnimationNames.WalkLeft;
+            direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`;
         } else if (activeEvents.get(UserInputEvent.MoveRight)) {
             x = moveAmount;
-            direction = PlayerAnimationNames.WalkRight;
+            direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`;
         }
         if (x !== 0 || y !== 0) {
             this.move(x, y);
@@ -91,8 +88,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
             direction = PlayerAnimationNames.None;
             this.stop();
         }
-
-        this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
+        this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
     }
 
     //todo: put this method into the NonPlayer class instead