--- /dev/null
+<?xml version="1.0"?>
+<font>
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+</font>
-export class TextField extends Phaser.GameObjects.Text {
+export class TextField extends Phaser.GameObjects.BitmapText {
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
- super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "15px", color: '#ffffff'});
+ super(scene, x, y, 'main_font', text, 8);
this.scene.add.existing(this)
}
}
-export class TextInput extends Phaser.GameObjects.Text {
+export class TextInput extends Phaser.GameObjects.BitmapText {
private underLineLength = 10;
private underLine: Phaser.GameObjects.Text;
- constructor(scene: Phaser.Scene, x: number, y: number) {
- super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
+ constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
+ super(scene, x, y, 'main_font', '', 32);
this.scene.add.existing(this);
- this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'})
+ this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
+
-
let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
this.scene.input.keyboard.on('keydown', (event: any) => {
if (event.keyCode === 8 && this.text.length > 0) {
this.deleteLetter();
- } else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
+ } else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
this.addLetter(event.key);
}
});
}
-
+
private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
if (this.underLine.text.length > this.underLineLength) {
}
-}
\ No newline at end of file
+}
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
+import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
export const GameSceneName = "GameScene";
export enum Textures {
map: ITiledMap;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
+ playerName: string;
constructor() {
}
//hook initialisation
- init(){}
+ init(data: GameSceneInitDataInterface) {
+ this.playerName = data.name;
+ }
//hook create scene
create(): void {
--- /dev/null
+export interface GameSceneInitDataInterface {
+ name: string
+}
import {ClickButton} from "../Components/ClickButton";
import {GameSceneName} from "../Game/GameScene";
import Image = Phaser.GameObjects.Image;
+import Key = Phaser.Input.Keyboard.Key;
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
- playButton = "play_button",
- icon = "icon"
+ //playButton = "play_button",
+ icon = "icon",
+ mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene {
- private emailInput: TextInput;
+ private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
private infoTextField: TextField;
+ private pressReturnField: TextField;
private logo: Image;
constructor() {
}
preload() {
- this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
+ //this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
+ // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
+ this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
- this.textField = new TextField(this, 10, 10, 'Enter your name:');
- this.emailInput = new TextInput(this, 10, 50);
+ this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
+ this.textField.setOrigin(0.5).setCenterAlign()
+ this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
- let x = this.game.renderer.width / 2;
- let y = this.game.renderer.height / 2;
- this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
+ this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
+ this.pressReturnField.setOrigin(0.5).setCenterAlign()
+
+ //let x = this.game.renderer.width / 2;
+ //let y = this.game.renderer.height / 2;
+ //this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
-
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
- this.infoTextField = new TextField(this, 10, this.game.renderer.height - 60, infoText);
+ this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
+
+ this.input.keyboard.on('keyup-ENTER', () => {
+ let name = this.nameInput.getText();
+ if (name === '') {
+ return
+ };
+ gameManager.connect(name).then(() => {
+ this.scene.start(GameSceneName, { name });
+ });
+ });
+
}
update(time: number, delta: number): void {
-
+ if (this.nameInput.getText() == '') {
+ this.pressReturnField.setVisible(false);
+ } else {
+ this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
+ }
}
- async login() {
- let email = this.emailInput.text;
- if (!email) return;
- gameManager.connect(email).then(() => {
+ /*async login() {
+ let name = this.nameInput.text;
+ if (!name) return;
+ gameManager.connect(name).then(() => {
this.scene.start(GameSceneName);
});
- }
+ }*/
}