import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
-import {API_URL, DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
-import Tile = Phaser.Tilemaps.Tile;
+import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
-import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
-import Circle = Phaser.Geom.Circle;
-import Graphics = Phaser.GameObjects.Graphics;
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
let gameIndex = this.scene.getIndex(exitSceneKey);
let game : Phaser.Scene = null;
if(gameIndex === -1){
- game = new GameScene(exitSceneKey, `${API_URL}${exitSceneUrl.value}`);
+ game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl.value}`);
this.scene.add(exitSceneKey, game, false);
}else{
game = this.scene.get(exitSceneKey);