};
export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
- if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
+ if (direction !== PlayerAnimationNames.None && (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction)) {
Player.anims.play(direction);
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
- Player.anims.currentAnim.destroy();
+ //Player.anims.currentAnim.destroy();
+ Player.anims.stop();
}
}