preload() {
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
- this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
+ //this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
- this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
- this.add.existing(this.logo);
+ //this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
+ //this.add.existing(this.logo);
this.input.keyboard.on('keyup-ENTER', () => {
return this.login(this.loginName);