Hide logo on loading screens
[libreadventure.git] / front / src / Phaser / Login / SelectCharacterScene.ts
index dab9d61fb316babb9086569f361c928e49bdc808..db2e5898a405d16d84aa6313e1baae1cc9ec3540 100644 (file)
@@ -43,7 +43,7 @@ export class SelectCharacterScene extends Phaser.Scene {
 
     preload() {
         this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
-        this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
+        //this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
         // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
         this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
         //add player png
@@ -67,8 +67,8 @@ export class SelectCharacterScene extends Phaser.Scene {
 
         this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
 
-        this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
-        this.add.existing(this.logo);
+        //this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
+        //this.add.existing(this.logo);
 
         this.input.keyboard.on('keyup-ENTER', () => {
             return this.login(this.loginName);