.. _hacking-howto: =============== Hacking HOWTO =============== .. contents:: Sections :local: So you want to hack on GNU MediaGoblin? ======================================= First thing to do is check out the `Web site `_ where we list all the project infrastructure including: * the IRC channel * the mailing list * the issue tracker Additionally, we have information on how to get involved, who to talk to, what needs to be worked on, and other things besides! Second thing to do is take a look at :ref:`codebase-chapter` where we've started documenting how GNU MediaGoblin is built and how to add new things. Third you'll need to :ref:`get the requirements `. Fourth, you'll need to build a development environment. We use buildout, but if you want to use virtualenv, there's a set of mediocre not-very-supported steps in the `wiki `_. .. _get-requirements-section: Getting requirements ==================== First, you need to have the following installed before you can build an environment for hacking on GNU MediaGoblin: * Python 2.6 or 2.7 - http://www.python.org/ You'll need Python as well as the dev files for building modules. * python-lxml - http://lxml.de/ * git - http://git-scm.com/ * MongoDB - http://www.mongodb.org/ If you're running Debian GNU/Linux or a Debian-derived distribution such as Mint or Ubuntu, running the following should install these requirements:: sudo apt-get install mongodb git-core python python-dev \ python-lxml On Fedora:: yum install mongodb-server python-paste-deploy python-paste-script \ git-core python python-devel python-lxml .. YouCanHelp:: If you have instructions for other GNU/Linux distributions to set up requirements, let us know! .. _hacking-with-buildout: How to set up and maintain an environment for hacking with buildout =================================================================== **Requirements** No additional requirements. **Create a development environment** After installing the requirements, follow these steps: 1. Clone the repository:: git clone http://git.gitorious.org/mediagoblin/mediagoblin.git 2. Bootstrap and run buildout:: cd mediagoblin python bootstrap.py && ./bin/buildout That's it! Using this method, buildout should create a ``user_dev`` directory, in which certain things will be stored (media, beaker session stuff, etc). You can change this, but for development purposes this default should be fine. **Updating for dependency changes** While hacking on GNU MediaGoblin over time, you'll eventually have to update your development environment because the dependencies have changed. To do that, run:: ./bin/buildout && ./bin/gmg migrate **Updating for code changes** You don't need to do anything---code changes are automatically available. **Deleting your buildout** At some point, you may want to delete your buildout. Perhaps it's to start over. Perhaps it's to test building development environments with buildout. To do this, do:: rm -rf bin develop-eggs eggs mediagoblin.egg-info parts user_dev Running the server ================== If you want to get things running quickly and without hassle, just run:: ./lazyserver.sh This will start up a python server where you can begin playing with mediagoblin. It will also run celery in "always eager" mode so you don't have to start a separate process for it. This is fine in development, but if you want to actually run celery separately for testing (or deployment purposes), you'll want to run the server independently:: ./bin/paster serve paste.ini --reload Running celeryd =============== If you aren't using ./lazyserver.sh or otherwise aren't running celery in always eager mode, you'll need to do this if you want your media to process and actually show up. It's probably a good idea in development to have the web server (above) running in one terminal and celeryd in another window. Run:: CELERY_CONFIG_MODULE=mediagoblin.init.celery.from_celery ./bin/celeryd Running the test suite ====================== Run:: ./runtests.sh Running a shell =============== If you want a shell with your database pre-setup and an instantiated application ready and at your fingertips.... Run:: ./bin/gmg shell Troubleshooting =============== pymongo.errors.AutoReconnect: could not find master/primary ----------------------------------------------------------- If you see this:: pymongo.errors.AutoReconnect: could not find master/primary then make sure mongodb is installed and running. If it's installed, check the mongodb log. On my machine, that's ``/var/log/mongodb/mongodb.log``. If you see something like:: old lock file: /var/lib/mongodb/mongod.lock. probably means... Then delete the lock file and relaunch mongodb. Wiping your user data ===================== .. Note:: Unless you're doing development and working on and testing creating a new instance, you will probably never have to do this. Will plans to do this work and thus he documented it. .. YouCanHelp:: If you're familiar with MongoDB, we'd love to get a `script that removes all the GNU MediaGoblin data from an existing instance `_. Let us know! Quickstart for Django programmers ================================= We're not using Django, but the codebase is very Django-like in its structure. * ``routing.py`` is like ``urls.py`` in Django * ``models.py`` has mongokit ORM definitions * ``views.py`` is where the views go We're using MongoDB. Basically, instead of a relational database with tables, you have a big JSON structure which acts a lot like a Python dict. .. YouCanHelp:: If there are other things that you think would help orient someone new to GNU MediaGoblin but coming from Django, let us know! Bite-sized bugs to start with ============================= **May 3rd, 2011**: We don't have a list of bite-sized bugs, yet, but this is important to us. If you're interested in things to work on, let us know on `the mailing list `_ or on the `IRC channel `_. Tips for people new to coding ============================= Learning Python --------------- GNU MediaGoblin is written using a programming language called `Python `_. There are two different incompatible iterations of Python which I'll refer to as Python 2 and Python 3. GNU MediaGoblin is written in Python 2 and requires Python 2.6 or 2.7. At some point, we might switch to Python 3, but that's a future thing. You can learn how to code in Python 2 from several excellent books that are freely available on the Internet: * `Learn Python the Hard Way `_ * `Dive Into Pyton `_ * `Python for Software Design `_ * `A Byte of Python `_ These are all excellent texts. .. YouCanHelp:: If you know of other good quality Python tutorials and Python tutorial videos, let us know! Learning Libraries GNU MediaGoblin uses --------------------------------------- GNU MediaGoblin uses a variety of libraries in order to do what it does. These libraries are listed in the :ref:`codebase-chapter` along with links to the project Web sites and documentation for the libraries. There are a variety of Python-related conferences every year that have sessions covering many aspects of these libraries. You can find them at `Python Miro Community `_ [0]_. .. [0] This is a shameless plug. Will Kahn-Greene runs Python Miro Community. If you have questions or need help, find us on the mailing list and on IRC. .. _hacking-howto-git: Learning git ------------ git is an interesting and very powerful tool. Like all powerful tools, it has a learning curve. If you're new to git, we highly recommend the following resources for getting the hang of it: * `Learn Git `_ --- the GitHub intro to git * `Pro Git `_ --- fantastic book * `Git casts `_ --- screencast covering git usage * `Git Reference `_ --- Git reference that makes it easier to get the hang of git if you're coming from other version control systems There's also a git mission at `OpenHatch `_. Learning other utilities ------------------------ The `OpenHatch `_ site has a series of `training missions `_ which are designed to help you learn how to use these tools. If you're new to tar, diff, patch and git, we highly recommend you sign up with OpenHatch and do the missions.