1 import {gameManager} from "../Game/GameManager";
2 import {TextField} from "../Components/TextField";
3 import {TextInput} from "../Components/TextInput";
4 import {ClickButton} from "../Components/ClickButton";
5 import Image = Phaser.GameObjects.Image;
6 import Rectangle = Phaser.GameObjects.Rectangle;
7 import {PLAYER_RESOURCES} from "../Entity/Character";
8 import {cypressAsserter} from "../../Cypress/CypressAsserter";
9 import Sprite = Phaser.GameObjects.Sprite;
11 export const ReconnectingSceneName = "ReconnectingScene";
12 enum ReconnectingTextures {
14 mainFont = "main_font"
17 export class ReconnectingScene extends Phaser.Scene {
18 private reconnectingField: TextField;
24 key: ReconnectingSceneName
29 //this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
30 // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
31 this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
32 this.load.spritesheet(
34 'resources/characters/pipoya/Cat 01-1.png',
35 {frameWidth: 32, frameHeight: 32}
40 //this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
41 //this.add.existing(this.logo);
43 this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
44 this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
46 let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
49 frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),